#include <gtkmm/image.h>
#include <gtkmm/stock.h>
+
#include "global_port_matrix.h"
#include "utils.h"
if (!p && !q) {
/* two non-Ardour ports; things are slightly more involved */
- /* XXX: is this the easiest way to do this? */
- /* XXX: isn't this very inefficient? */
+
+ /* get a port handle for one of them .. */
PortEngine::PortHandle ph = AudioEngine::instance()->port_engine().get_port_by_name (*i);
if (!ph) {
return PortMatrixNode::NOT_ASSOCIATED;
}
- if (AudioEngine::instance()->port_engine().connected (ph)) {
+ /* see if it is connected to the other one ... */
+
+ if (AudioEngine::instance()->port_engine().connected_to (ph, *j, false)) {
return PortMatrixNode::ASSOCIATED;
}
PortHandle register_port (const std::string& shortname, ARDOUR::DataType, ARDOUR::PortFlags);
void unregister_port (PortHandle);
- bool connected (PortHandle);
- bool connected_to (PortHandle, const std::string&);
- bool physically_connected (PortHandle);
- int get_connections (PortHandle, std::vector<std::string>&);
+ bool connected (PortHandle, bool process_callback_safe);
+ bool connected_to (PortHandle, const std::string&, bool process_callback_safe);
+ bool physically_connected (PortHandle, bool process_callback_safe);
+ int get_connections (PortHandle, std::vector<std::string>&, bool process_callback_safe);
int connect (PortHandle, const std::string&);
+
int disconnect (PortHandle, const std::string&);
int disconnect_all (PortHandle);
int connect (const std::string& src, const std::string& dst);
/** Return true if the port referred to by @param port has any connections
* to other ports. Return false otherwise.
*/
- virtual bool connected (PortHandle port) = 0;
+ virtual bool connected (PortHandle port, bool process_callback_safe = true) = 0;
/** Return true if the port referred to by @param port is connected to
* the port named by @param name. Return false otherwise.
*/
- virtual bool connected_to (PortHandle, const std::string& name) = 0;
+ virtual bool connected_to (PortHandle, const std::string& name, bool process_callback_safe = true) = 0;
/** Return true if the port referred to by @param port has any connections
* to ports marked with the PortFlag IsPhysical. Return false otherwise.
*/
- virtual bool physically_connected (PortHandle port) = 0;
+ virtual bool physically_connected (PortHandle port, bool process_callback_safe = true) = 0;
/** Place the names of all ports connected to the port named by @param
* ports into @param names, and return the number of connections.
*/
- virtual int get_connections (PortHandle port, std::vector<std::string>& names) = 0;
+ virtual int get_connections (PortHandle port, std::vector<std::string>& names, bool process_callback_safe = true) = 0;
/* MIDI */
}
bool
-JACKPortEngine::connected (PortHandle port)
+JACKPortEngine::connected (PortHandle port, bool process_callback_safe)
{
bool ret = false;
- const char** ports = jack_port_get_connections ((jack_port_t*) port);
+ const char** ports;
+
+ if (process_callback_safe) {
+ ports = jack_port_get_connections ((jack_port_t*)port);
+ } else {
+ GET_PRIVATE_JACK_POINTER_RET (_priv_jack, false);
+ ports = jack_port_get_all_connections (_priv_jack, (jack_port_t*)port);
+ }
if (ports) {
ret = true;
}
bool
-JACKPortEngine::connected_to (PortHandle port, const std::string& other)
+JACKPortEngine::connected_to (PortHandle port, const std::string& other, bool process_callback_safe)
{
bool ret = false;
- const char** ports = jack_port_get_connections ((jack_port_t*) port);
+ const char** ports;
+
+ if (process_callback_safe) {
+ ports = jack_port_get_connections ((jack_port_t*)port);
+ } else {
+ GET_PRIVATE_JACK_POINTER_RET (_priv_jack, false);
+ ports = jack_port_get_all_connections (_priv_jack, (jack_port_t*)port);
+ }
if (ports) {
for (int i = 0; ports[i]; ++i) {
}
bool
-JACKPortEngine::physically_connected (PortHandle p)
+JACKPortEngine::physically_connected (PortHandle p, bool process_callback_safe)
{
GET_PRIVATE_JACK_POINTER_RET (_priv_jack, false);
jack_port_t* port = (jack_port_t*) p;
- const char** ports = jack_port_get_connections (port);
+ const char** ports;
+
+ if (process_callback_safe) {
+ ports = jack_port_get_connections ((jack_port_t*)port);
+ } else {
+ GET_PRIVATE_JACK_POINTER_RET (_priv_jack, false);
+ ports = jack_port_get_all_connections (_priv_jack, (jack_port_t*)port);
+ }
if (ports) {
for (int i = 0; ports[i]; ++i) {
}
int
-JACKPortEngine::get_connections (PortHandle port, vector<string>& s)
+JACKPortEngine::get_connections (PortHandle port, vector<string>& s, bool process_callback_safe)
{
- const char** ports = jack_port_get_connections ((jack_port_t*) port);
+ const char** ports;
+
+ if (process_callback_safe) {
+ ports = jack_port_get_connections ((jack_port_t*)port);
+ } else {
+ GET_PRIVATE_JACK_POINTER_RET (_priv_jack, 0);
+ ports = jack_port_get_all_connections (_priv_jack, (jack_port_t*)port);
+ }
if (ports) {
for (int i = 0; ports[i]; ++i) {
JACKPortEngine::connect (const std::string& src, const std::string& dst)
{
GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
- return jack_connect (_priv_jack, src.c_str(), dst.c_str());
+
+ int r = jack_connect (_priv_jack, src.c_str(), dst.c_str());
+ return r;
}
int
} else if (dst) {
ret = dst->connect (s);
} else {
- /* neither port is known to us, and this API isn't intended for use as a general patch bay */
- ret = -1;
+ /* neither port is known to us ...hand-off to the PortEngine
+ */
+ if (_impl) {
+ ret = _impl->connect (s, d);
+ } else {
+ ret = -1;
+ }
}
if (ret > 0) {
boost::shared_ptr<Port> dst = get_port_by_name (d);
if (src) {
- ret = src->disconnect (d);
+ ret = src->disconnect (d);
} else if (dst) {
- ret = dst->disconnect (s);
+ ret = dst->disconnect (s);
} else {
- /* neither port is known to us, and this API isn't intended for use as a general patch bay */
- ret = -1;
+ /* neither port is known to us ...hand-off to the PortEngine
+ */
+ if (_impl) {
+ ret = _impl->disconnect (s, d);
+ } else {
+ ret = -1;
+ }
}
return ret;
}