p = c;
} else {
#ifdef PLATFORM_WINDOWS
- std::string home_dir;
-
- if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
- home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
- home_dir += "\\";
- home_dir += PROGRAM_NAME;
- }
+ // Not technically the home dir (since it needs to be a writable folder)
+ const string home_dir = Glib::build_filename (Glib::get_user_config_dir(), user_config_dir_name);
#else
const string home_dir = Glib::get_home_dir();
#endif
}
#endif
+#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, user_config_dir_name);
+#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
* defaulting to or ~/.config
- *
- * NB this should work on windows, too, but we may want to prefer
- * PBD::get_platform_fallback_folder (PBD::FOLDER_VST) or someplace
*/
if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
- std::string home_dir;
-
- if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
- home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
- home_dir += "\\";
- home_dir += PROGRAM_NAME;
- }
+ // Not technically the home dir (since it needs to be a writable folder)
+ const string home_dir = Glib::build_filename (Glib::get_user_data_dir(), user_config_dir_name);
#else
const string home_dir = Glib::get_home_dir();
#endif
-
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (1);
}
#endif
+#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, user_config_dir_name);
+#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {