Use a SpinCtrlDouble for audio gain, and change its representation
authorCarl Hetherington <cth@carlh.net>
Mon, 9 Jun 2014 22:56:33 +0000 (23:56 +0100)
committerCarl Hetherington <cth@carlh.net>
Mon, 9 Jun 2014 22:56:33 +0000 (23:56 +0100)
commit93c996b302589dee7d43d990f3650d636345a545
tree976732dc7774b8b4ae5a3f2490bc4a6259d2892b
parent7e690d21278df14b113f3602cbbd43f6214fd614
Use a SpinCtrlDouble for audio gain, and change its representation
from float to double.

Requested-by: Mattias Mattsson
ChangeLog
src/lib/audio_content.cc
src/lib/audio_content.h
src/wx/audio_panel.cc
src/wx/audio_panel.h
src/wx/content_widget.h
src/wx/wx_util.cc
src/wx/wx_util.h