{
if (reel->main_sound()) {
cout << " Sound ID: " << reel->main_sound()->id()
- << " entry " << reel->main_picture()->entry_point()
- << " duration " << reel->main_picture()->duration()
- << " intrinsic " << reel->main_picture()->intrinsic_duration();
+ << " entry " << reel->main_sound()->entry_point()
+ << " duration " << reel->main_sound()->duration()
+ << " intrinsic " << reel->main_sound()->intrinsic_duration();
if (reel->main_sound()->asset_ref().resolved()) {
if (reel->main_sound()->asset()) {
cout << "\n Sound: "