By Gary P. Scavone, 2001-2016.
v4.1.2: (?? February 2016)
-- miscellaneous updates, see github repo commit history for details
+- added more complete automake support (thanks to Stephen Sinclair)
+- miscellaneous small fixes and updates, see github repo commit history for details
v4.1.1: (26 April 2014)
- updates to WASAPI API for MinGW compiling
RtAudio - a set of C++ classes which provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio, and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO and WASAPI) operating systems.
-By Gary P. Scavone, 2001-2014.
+By Gary P. Scavone, 2001-2016.
To configure and compile (on Unix systems and MinGW):
./configure
- If you checked out the code from git, please run "autoconf" before "./configure".
+ If you checked out the code from git, just run "autogen.sh".
-3. Typing "make" will compile static and shared libraries.
+3. Typing "make" will compile static and shared libraries, as well as the example programs in the "tests/" directory.
-4. From within the "tests" directory, type "make" to compile the example programs.
-
-A few options can be passed to configure, including:
+A few options can be passed to configure (or the autogen.sh script), including:
--enable-debug = enable various debug output
--with-alsa = choose native ALSA API support (linux only)
OVERVIEW:
-RtAudio is a set of C++ classes that provides a common API (Application Programming Interface) for realtime audio input/output across Linux (native ALSA, JACK, and OSS), Macintosh OS X, SGI, and Windows (DirectSound, ASIO and WASAPI) operating systems. RtAudio significantly simplifies the process of interacting with computer audio hardware. It was designed with the following objectives:
+RtAudio is a set of C++ classes that provides a common API (Application Programming Interface) for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X and Windows (DirectSound, ASIO and WASAPI) operating systems. RtAudio significantly simplifies the process of interacting with computer audio hardware. It was designed with the following objectives:
- object-oriented C++ design
- simple, common API across all supported platforms