Make PlayerText comparable.
[dcpomatic.git] / src / lib / player.cc
1 /*
2     Copyright (C) 2013-2019 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21 #include "player.h"
22 #include "film.h"
23 #include "audio_buffers.h"
24 #include "content_audio.h"
25 #include "dcp_content.h"
26 #include "job.h"
27 #include "image.h"
28 #include "raw_image_proxy.h"
29 #include "ratio.h"
30 #include "log.h"
31 #include "render_text.h"
32 #include "config.h"
33 #include "content_video.h"
34 #include "player_video.h"
35 #include "frame_rate_change.h"
36 #include "audio_processor.h"
37 #include "playlist.h"
38 #include "referenced_reel_asset.h"
39 #include "decoder_factory.h"
40 #include "decoder.h"
41 #include "video_decoder.h"
42 #include "audio_decoder.h"
43 #include "text_content.h"
44 #include "text_decoder.h"
45 #include "ffmpeg_content.h"
46 #include "audio_content.h"
47 #include "dcp_decoder.h"
48 #include "image_decoder.h"
49 #include "compose.hpp"
50 #include "shuffler.h"
51 #include "timer.h"
52 #include <dcp/reel.h>
53 #include <dcp/reel_sound_asset.h>
54 #include <dcp/reel_subtitle_asset.h>
55 #include <dcp/reel_picture_asset.h>
56 #include <dcp/reel_closed_caption_asset.h>
57 #include <boost/foreach.hpp>
58 #include <stdint.h>
59 #include <algorithm>
60 #include <iostream>
61
62 #include "i18n.h"
63
64 using std::list;
65 using std::cout;
66 using std::min;
67 using std::max;
68 using std::min;
69 using std::vector;
70 using std::pair;
71 using std::map;
72 using std::make_pair;
73 using std::copy;
74 using boost::shared_ptr;
75 using boost::weak_ptr;
76 using boost::dynamic_pointer_cast;
77 using boost::optional;
78 using boost::scoped_ptr;
79 using namespace dcpomatic;
80
81 int const PlayerProperty::VIDEO_CONTAINER_SIZE = 700;
82 int const PlayerProperty::PLAYLIST = 701;
83 int const PlayerProperty::FILM_CONTAINER = 702;
84 int const PlayerProperty::FILM_VIDEO_FRAME_RATE = 703;
85 int const PlayerProperty::DCP_DECODE_REDUCTION = 704;
86
87 Player::Player (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist)
88         : _film (film)
89         , _playlist (playlist)
90         , _suspended (false)
91         , _ignore_video (false)
92         , _ignore_audio (false)
93         , _ignore_text (false)
94         , _always_burn_open_subtitles (false)
95         , _fast (false)
96         , _tolerant (film->tolerant())
97         , _play_referenced (false)
98         , _audio_merger (_film->audio_frame_rate())
99         , _shuffler (0)
100 {
101         _film_changed_connection = _film->Change.connect (bind (&Player::film_change, this, _1, _2));
102         /* The butler must hear about this first, so since we are proxying this through to the butler we must
103            be first.
104         */
105         _playlist_change_connection = _playlist->Change.connect (bind (&Player::playlist_change, this, _1), boost::signals2::at_front);
106         _playlist_content_change_connection = _playlist->ContentChange.connect (bind(&Player::playlist_content_change, this, _1, _3, _4));
107         set_video_container_size (_film->frame_size ());
108
109         film_change (CHANGE_TYPE_DONE, Film::AUDIO_PROCESSOR);
110
111         setup_pieces ();
112         seek (DCPTime (), true);
113 }
114
115 Player::~Player ()
116 {
117         delete _shuffler;
118 }
119
120 void
121 Player::setup_pieces ()
122 {
123         boost::mutex::scoped_lock lm (_mutex);
124         setup_pieces_unlocked ();
125 }
126
127 bool
128 have_video (shared_ptr<Piece> piece)
129 {
130         return piece->decoder && piece->decoder->video;
131 }
132
133 bool
134 have_audio (shared_ptr<Piece> piece)
135 {
136         return piece->decoder && piece->decoder->audio;
137 }
138
139 void
140 Player::setup_pieces_unlocked ()
141 {
142         list<shared_ptr<Piece> > old_pieces = _pieces;
143         _pieces.clear ();
144
145         delete _shuffler;
146         _shuffler = new Shuffler();
147         _shuffler->Video.connect(bind(&Player::video, this, _1, _2));
148
149         BOOST_FOREACH (shared_ptr<Content> i, _playlist->content ()) {
150
151                 if (!i->paths_valid ()) {
152                         continue;
153                 }
154
155                 if (_ignore_video && _ignore_audio && i->text.empty()) {
156                         /* We're only interested in text and this content has none */
157                         continue;
158                 }
159
160                 shared_ptr<Decoder> old_decoder;
161                 BOOST_FOREACH (shared_ptr<Piece> j, old_pieces) {
162                         if (j->content == i) {
163                                 old_decoder = j->decoder;
164                                 break;
165                         }
166                 }
167
168                 shared_ptr<Decoder> decoder = decoder_factory (_film, i, _fast, _tolerant, old_decoder);
169                 FrameRateChange frc (_film, i);
170
171                 if (!decoder) {
172                         /* Not something that we can decode; e.g. Atmos content */
173                         continue;
174                 }
175
176                 if (decoder->video && _ignore_video) {
177                         decoder->video->set_ignore (true);
178                 }
179
180                 if (decoder->audio && _ignore_audio) {
181                         decoder->audio->set_ignore (true);
182                 }
183
184                 if (_ignore_text) {
185                         BOOST_FOREACH (shared_ptr<TextDecoder> i, decoder->text) {
186                                 i->set_ignore (true);
187                         }
188                 }
189
190                 shared_ptr<DCPDecoder> dcp = dynamic_pointer_cast<DCPDecoder> (decoder);
191                 if (dcp) {
192                         dcp->set_decode_referenced (_play_referenced);
193                         if (_play_referenced) {
194                                 dcp->set_forced_reduction (_dcp_decode_reduction);
195                         }
196                 }
197
198                 shared_ptr<Piece> piece (new Piece (i, decoder, frc));
199                 _pieces.push_back (piece);
200
201                 if (decoder->video) {
202                         if (i->video->frame_type() == VIDEO_FRAME_TYPE_3D_LEFT || i->video->frame_type() == VIDEO_FRAME_TYPE_3D_RIGHT) {
203                                 /* We need a Shuffler to cope with 3D L/R video data arriving out of sequence */
204                                 decoder->video->Data.connect (bind (&Shuffler::video, _shuffler, weak_ptr<Piece>(piece), _1));
205                         } else {
206                                 decoder->video->Data.connect (bind (&Player::video, this, weak_ptr<Piece>(piece), _1));
207                         }
208                 }
209
210                 if (decoder->audio) {
211                         decoder->audio->Data.connect (bind (&Player::audio, this, weak_ptr<Piece> (piece), _1, _2));
212                 }
213
214                 list<shared_ptr<TextDecoder> >::const_iterator j = decoder->text.begin();
215
216                 while (j != decoder->text.end()) {
217                         (*j)->BitmapStart.connect (
218                                 bind(&Player::bitmap_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
219                                 );
220                         (*j)->PlainStart.connect (
221                                 bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
222                                 );
223                         (*j)->Stop.connect (
224                                 bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
225                                 );
226
227                         ++j;
228                 }
229         }
230
231         _stream_states.clear ();
232         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
233                 if (i->content->audio) {
234                         BOOST_FOREACH (AudioStreamPtr j, i->content->audio->streams()) {
235                                 _stream_states[j] = StreamState (i, i->content->position ());
236                         }
237                 }
238         }
239
240         _black = Empty (_film, _pieces, bind(&have_video, _1));
241         _silent = Empty (_film, _pieces, bind(&have_audio, _1));
242
243         _last_video_time = DCPTime ();
244         _last_video_eyes = EYES_BOTH;
245         _last_audio_time = DCPTime ();
246 }
247
248 void
249 Player::playlist_content_change (ChangeType type, int property, bool frequent)
250 {
251         if (type == CHANGE_TYPE_PENDING) {
252                 boost::mutex::scoped_lock lm (_mutex);
253                 /* The player content is probably about to change, so we can't carry on
254                    until that has happened and we've rebuilt our pieces.  Stop pass()
255                    and seek() from working until then.
256                 */
257                 _suspended = true;
258         } else if (type == CHANGE_TYPE_DONE) {
259                 /* A change in our content has gone through.  Re-build our pieces. */
260                 setup_pieces ();
261                 _suspended = false;
262         } else if (type == CHANGE_TYPE_CANCELLED) {
263                 boost::mutex::scoped_lock lm (_mutex);
264                 _suspended = false;
265         }
266
267         Change (type, property, frequent);
268 }
269
270 void
271 Player::set_video_container_size (dcp::Size s)
272 {
273         Change (CHANGE_TYPE_PENDING, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
274
275         {
276                 boost::mutex::scoped_lock lm (_mutex);
277
278                 if (s == _video_container_size) {
279                         lm.unlock ();
280                         Change (CHANGE_TYPE_CANCELLED, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
281                         return;
282                 }
283
284                 _video_container_size = s;
285
286                 _black_image.reset (new Image (AV_PIX_FMT_RGB24, _video_container_size, true));
287                 _black_image->make_black ();
288         }
289
290         Change (CHANGE_TYPE_DONE, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
291 }
292
293 void
294 Player::playlist_change (ChangeType type)
295 {
296         if (type == CHANGE_TYPE_DONE) {
297                 setup_pieces ();
298         }
299         Change (type, PlayerProperty::PLAYLIST, false);
300 }
301
302 void
303 Player::film_change (ChangeType type, Film::Property p)
304 {
305         /* Here we should notice Film properties that affect our output, and
306            alert listeners that our output now would be different to how it was
307            last time we were run.
308         */
309
310         if (p == Film::CONTAINER) {
311                 Change (type, PlayerProperty::FILM_CONTAINER, false);
312         } else if (p == Film::VIDEO_FRAME_RATE) {
313                 /* Pieces contain a FrameRateChange which contains the DCP frame rate,
314                    so we need new pieces here.
315                 */
316                 if (type == CHANGE_TYPE_DONE) {
317                         setup_pieces ();
318                 }
319                 Change (type, PlayerProperty::FILM_VIDEO_FRAME_RATE, false);
320         } else if (p == Film::AUDIO_PROCESSOR) {
321                 if (type == CHANGE_TYPE_DONE && _film->audio_processor ()) {
322                         boost::mutex::scoped_lock lm (_mutex);
323                         _audio_processor = _film->audio_processor()->clone (_film->audio_frame_rate ());
324                 }
325         } else if (p == Film::AUDIO_CHANNELS) {
326                 if (type == CHANGE_TYPE_DONE) {
327                         boost::mutex::scoped_lock lm (_mutex);
328                         _audio_merger.clear ();
329                 }
330         }
331 }
332
333 shared_ptr<PlayerVideo>
334 Player::black_player_video_frame (Eyes eyes) const
335 {
336         return shared_ptr<PlayerVideo> (
337                 new PlayerVideo (
338                         shared_ptr<const ImageProxy> (new RawImageProxy (_black_image)),
339                         Crop (),
340                         optional<double> (),
341                         _video_container_size,
342                         _video_container_size,
343                         eyes,
344                         PART_WHOLE,
345                         PresetColourConversion::all().front().conversion,
346                         VIDEO_RANGE_FULL,
347                         boost::weak_ptr<Content>()
348                 )
349         );
350 }
351
352 Frame
353 Player::dcp_to_content_video (shared_ptr<const Piece> piece, DCPTime t) const
354 {
355         DCPTime s = t - piece->content->position ();
356         s = min (piece->content->length_after_trim(_film), s);
357         s = max (DCPTime(), s + DCPTime (piece->content->trim_start(), piece->frc));
358
359         /* It might seem more logical here to convert s to a ContentTime (using the FrameRateChange)
360            then convert that ContentTime to frames at the content's rate.  However this fails for
361            situations like content at 29.9978733fps, DCP at 30fps.  The accuracy of the Time type is not
362            enough to distinguish between the two with low values of time (e.g. 3200 in Time units).
363
364            Instead we convert the DCPTime using the DCP video rate then account for any skip/repeat.
365         */
366         return s.frames_floor (piece->frc.dcp) / piece->frc.factor ();
367 }
368
369 DCPTime
370 Player::content_video_to_dcp (shared_ptr<const Piece> piece, Frame f) const
371 {
372         /* See comment in dcp_to_content_video */
373         DCPTime const d = DCPTime::from_frames (f * piece->frc.factor(), piece->frc.dcp) - DCPTime(piece->content->trim_start(), piece->frc);
374         return d + piece->content->position();
375 }
376
377 Frame
378 Player::dcp_to_resampled_audio (shared_ptr<const Piece> piece, DCPTime t) const
379 {
380         DCPTime s = t - piece->content->position ();
381         s = min (piece->content->length_after_trim(_film), s);
382         /* See notes in dcp_to_content_video */
383         return max (DCPTime (), DCPTime (piece->content->trim_start (), piece->frc) + s).frames_floor (_film->audio_frame_rate ());
384 }
385
386 DCPTime
387 Player::resampled_audio_to_dcp (shared_ptr<const Piece> piece, Frame f) const
388 {
389         /* See comment in dcp_to_content_video */
390         return DCPTime::from_frames (f, _film->audio_frame_rate())
391                 - DCPTime (piece->content->trim_start(), piece->frc)
392                 + piece->content->position();
393 }
394
395 ContentTime
396 Player::dcp_to_content_time (shared_ptr<const Piece> piece, DCPTime t) const
397 {
398         DCPTime s = t - piece->content->position ();
399         s = min (piece->content->length_after_trim(_film), s);
400         return max (ContentTime (), ContentTime (s, piece->frc) + piece->content->trim_start());
401 }
402
403 DCPTime
404 Player::content_time_to_dcp (shared_ptr<const Piece> piece, ContentTime t) const
405 {
406         return max (DCPTime (), DCPTime (t - piece->content->trim_start(), piece->frc) + piece->content->position());
407 }
408
409 list<shared_ptr<Font> >
410 Player::get_subtitle_fonts ()
411 {
412         boost::mutex::scoped_lock lm (_mutex);
413
414         list<shared_ptr<Font> > fonts;
415         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
416                 BOOST_FOREACH (shared_ptr<TextContent> j, i->content->text) {
417                         /* XXX: things may go wrong if there are duplicate font IDs
418                            with different font files.
419                         */
420                         list<shared_ptr<Font> > f = j->fonts ();
421                         copy (f.begin(), f.end(), back_inserter (fonts));
422                 }
423         }
424
425         return fonts;
426 }
427
428 /** Set this player never to produce any video data */
429 void
430 Player::set_ignore_video ()
431 {
432         boost::mutex::scoped_lock lm (_mutex);
433         _ignore_video = true;
434         setup_pieces_unlocked ();
435 }
436
437 void
438 Player::set_ignore_audio ()
439 {
440         boost::mutex::scoped_lock lm (_mutex);
441         _ignore_audio = true;
442         setup_pieces_unlocked ();
443 }
444
445 void
446 Player::set_ignore_text ()
447 {
448         boost::mutex::scoped_lock lm (_mutex);
449         _ignore_text = true;
450         setup_pieces_unlocked ();
451 }
452
453 /** Set the player to always burn open texts into the image regardless of the content settings */
454 void
455 Player::set_always_burn_open_subtitles ()
456 {
457         boost::mutex::scoped_lock lm (_mutex);
458         _always_burn_open_subtitles = true;
459 }
460
461 /** Sets up the player to be faster, possibly at the expense of quality */
462 void
463 Player::set_fast ()
464 {
465         boost::mutex::scoped_lock lm (_mutex);
466         _fast = true;
467         setup_pieces_unlocked ();
468 }
469
470 void
471 Player::set_play_referenced ()
472 {
473         boost::mutex::scoped_lock lm (_mutex);
474         _play_referenced = true;
475         setup_pieces_unlocked ();
476 }
477
478 static void
479 maybe_add_asset (list<ReferencedReelAsset>& a, shared_ptr<dcp::ReelAsset> r, Frame reel_trim_start, Frame reel_trim_end, DCPTime from, int const ffr)
480 {
481         DCPOMATIC_ASSERT (r);
482         r->set_entry_point (r->entry_point().get_value_or(0) + reel_trim_start);
483         r->set_duration (r->actual_duration() - reel_trim_start - reel_trim_end);
484         if (r->actual_duration() > 0) {
485                 a.push_back (
486                         ReferencedReelAsset(r, DCPTimePeriod(from, from + DCPTime::from_frames(r->actual_duration(), ffr)))
487                         );
488         }
489 }
490
491 list<ReferencedReelAsset>
492 Player::get_reel_assets ()
493 {
494         /* Does not require a lock on _mutex as it's only called from DCPEncoder */
495
496         list<ReferencedReelAsset> a;
497
498         BOOST_FOREACH (shared_ptr<Content> i, _playlist->content ()) {
499                 shared_ptr<DCPContent> j = dynamic_pointer_cast<DCPContent> (i);
500                 if (!j) {
501                         continue;
502                 }
503
504                 scoped_ptr<DCPDecoder> decoder;
505                 try {
506                         decoder.reset (new DCPDecoder (_film, j, false, false, shared_ptr<DCPDecoder>()));
507                 } catch (...) {
508                         return a;
509                 }
510
511                 DCPOMATIC_ASSERT (j->video_frame_rate ());
512                 double const cfr = j->video_frame_rate().get();
513                 Frame const trim_start = j->trim_start().frames_round (cfr);
514                 Frame const trim_end = j->trim_end().frames_round (cfr);
515                 int const ffr = _film->video_frame_rate ();
516
517                 /* position in the asset from the start */
518                 int64_t offset_from_start = 0;
519                 /* position in the asset from the end */
520                 int64_t offset_from_end = 0;
521                 BOOST_FOREACH (shared_ptr<dcp::Reel> k, decoder->reels()) {
522                         /* Assume that main picture duration is the length of the reel */
523                         offset_from_end += k->main_picture()->actual_duration();
524                 }
525
526                 BOOST_FOREACH (shared_ptr<dcp::Reel> k, decoder->reels()) {
527
528                         /* Assume that main picture duration is the length of the reel */
529                         int64_t const reel_duration = k->main_picture()->actual_duration();
530
531                         /* See doc/design/trim_reels.svg */
532                         Frame const reel_trim_start = min(reel_duration, max(int64_t(0), trim_start - offset_from_start));
533                         Frame const reel_trim_end =   min(reel_duration, max(int64_t(0), reel_duration - (offset_from_end - trim_end)));
534
535                         DCPTime const from = i->position() + DCPTime::from_frames (offset_from_start, _film->video_frame_rate());
536                         if (j->reference_video ()) {
537                                 maybe_add_asset (a, k->main_picture(), reel_trim_start, reel_trim_end, from, ffr);
538                         }
539
540                         if (j->reference_audio ()) {
541                                 maybe_add_asset (a, k->main_sound(), reel_trim_start, reel_trim_end, from, ffr);
542                         }
543
544                         if (j->reference_text (TEXT_OPEN_SUBTITLE)) {
545                                 maybe_add_asset (a, k->main_subtitle(), reel_trim_start, reel_trim_end, from, ffr);
546                         }
547
548                         if (j->reference_text (TEXT_CLOSED_CAPTION)) {
549                                 BOOST_FOREACH (shared_ptr<dcp::ReelClosedCaptionAsset> l, k->closed_captions()) {
550                                         maybe_add_asset (a, l, reel_trim_start, reel_trim_end, from, ffr);
551                                 }
552                         }
553
554                         offset_from_start += reel_duration;
555                         offset_from_end -= reel_duration;
556                 }
557         }
558
559         return a;
560 }
561
562 bool
563 Player::pass ()
564 {
565         boost::mutex::scoped_lock lm (_mutex);
566
567         if (_suspended) {
568                 /* We can't pass in this state */
569                 return false;
570         }
571
572         if (_playlist->length(_film) == DCPTime()) {
573                 /* Special case of an empty Film; just give one black frame */
574                 emit_video (black_player_video_frame(EYES_BOTH), DCPTime());
575                 return true;
576         }
577
578         /* Find the decoder or empty which is farthest behind where we are and make it emit some data */
579
580         shared_ptr<Piece> earliest_content;
581         optional<DCPTime> earliest_time;
582
583         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
584                 if (i->done) {
585                         continue;
586                 }
587
588                 DCPTime const t = content_time_to_dcp (i, max(i->decoder->position(), i->content->trim_start()));
589                 if (t > i->content->end(_film)) {
590                         i->done = true;
591                 } else {
592
593                         /* Given two choices at the same time, pick the one with texts so we see it before
594                            the video.
595                         */
596                         if (!earliest_time || t < *earliest_time || (t == *earliest_time && !i->decoder->text.empty())) {
597                                 earliest_time = t;
598                                 earliest_content = i;
599                         }
600                 }
601         }
602
603         bool done = false;
604
605         enum {
606                 NONE,
607                 CONTENT,
608                 BLACK,
609                 SILENT
610         } which = NONE;
611
612         if (earliest_content) {
613                 which = CONTENT;
614         }
615
616         if (!_black.done() && !_ignore_video && (!earliest_time || _black.position() < *earliest_time)) {
617                 earliest_time = _black.position ();
618                 which = BLACK;
619         }
620
621         if (!_silent.done() && !_ignore_audio && (!earliest_time || _silent.position() < *earliest_time)) {
622                 earliest_time = _silent.position ();
623                 which = SILENT;
624         }
625
626         switch (which) {
627         case CONTENT:
628         {
629                 earliest_content->done = earliest_content->decoder->pass ();
630                 shared_ptr<DCPContent> dcp = dynamic_pointer_cast<DCPContent>(earliest_content->content);
631                 if (dcp && !_play_referenced && dcp->reference_audio()) {
632                         /* We are skipping some referenced DCP audio content, so we need to update _last_audio_time
633                            to `hide' the fact that no audio was emitted during the referenced DCP (though
634                            we need to behave as though it was).
635                         */
636                         _last_audio_time = dcp->end (_film);
637                 }
638                 break;
639         }
640         case BLACK:
641                 emit_video (black_player_video_frame(EYES_BOTH), _black.position());
642                 _black.set_position (_black.position() + one_video_frame());
643                 break;
644         case SILENT:
645         {
646                 DCPTimePeriod period (_silent.period_at_position());
647                 if (_last_audio_time) {
648                         /* Sometimes the thing that happened last finishes fractionally before
649                            or after this silence.  Bodge the start time of the silence to fix it.
650                            I think this is nothing to worry about since we will just add or
651                            remove a little silence at the end of some content.
652                         */
653                         int64_t const error = labs(period.from.get() - _last_audio_time->get());
654                         /* Let's not worry about less than a frame at 24fps */
655                         int64_t const too_much_error = DCPTime::from_frames(1, 24).get();
656                         if (error >= too_much_error) {
657                                 _film->log()->log(String::compose("Silence starting before or after last audio by %1", error), LogEntry::TYPE_ERROR);
658                         }
659                         DCPOMATIC_ASSERT (error < too_much_error);
660                         period.from = *_last_audio_time;
661                 }
662                 if (period.duration() > one_video_frame()) {
663                         period.to = period.from + one_video_frame();
664                 }
665                 fill_audio (period);
666                 _silent.set_position (period.to);
667                 break;
668         }
669         case NONE:
670                 done = true;
671                 break;
672         }
673
674         /* Emit any audio that is ready */
675
676         /* Work out the time before which the audio is definitely all here.  This is the earliest last_push_end of one
677            of our streams, or the position of the _silent.
678         */
679         DCPTime pull_to = _film->length ();
680         for (map<AudioStreamPtr, StreamState>::const_iterator i = _stream_states.begin(); i != _stream_states.end(); ++i) {
681                 if (!i->second.piece->done && i->second.last_push_end < pull_to) {
682                         pull_to = i->second.last_push_end;
683                 }
684         }
685         if (!_silent.done() && _silent.position() < pull_to) {
686                 pull_to = _silent.position();
687         }
688
689         list<pair<shared_ptr<AudioBuffers>, DCPTime> > audio = _audio_merger.pull (pull_to);
690         for (list<pair<shared_ptr<AudioBuffers>, DCPTime> >::iterator i = audio.begin(); i != audio.end(); ++i) {
691                 if (_last_audio_time && i->second < *_last_audio_time) {
692                         /* This new data comes before the last we emitted (or the last seek); discard it */
693                         pair<shared_ptr<AudioBuffers>, DCPTime> cut = discard_audio (i->first, i->second, *_last_audio_time);
694                         if (!cut.first) {
695                                 continue;
696                         }
697                         *i = cut;
698                 } else if (_last_audio_time && i->second > *_last_audio_time) {
699                         /* There's a gap between this data and the last we emitted; fill with silence */
700                         fill_audio (DCPTimePeriod (*_last_audio_time, i->second));
701                 }
702
703                 emit_audio (i->first, i->second);
704         }
705
706         if (done) {
707                 _shuffler->flush ();
708                 for (list<pair<shared_ptr<PlayerVideo>, DCPTime> >::const_iterator i = _delay.begin(); i != _delay.end(); ++i) {
709                         do_emit_video(i->first, i->second);
710                 }
711         }
712
713         return done;
714 }
715
716 /** @return Open subtitles for the frame at the given time, converted to images */
717 optional<PositionImage>
718 Player::open_subtitles_for_frame (DCPTime time) const
719 {
720         list<PositionImage> captions;
721         int const vfr = _film->video_frame_rate();
722
723         BOOST_FOREACH (
724                 PlayerText j,
725                 _active_texts[TEXT_OPEN_SUBTITLE].get_burnt(DCPTimePeriod(time, time + DCPTime::from_frames(1, vfr)), _always_burn_open_subtitles)
726                 ) {
727
728                 /* Bitmap subtitles */
729                 BOOST_FOREACH (BitmapText i, j.bitmap) {
730                         if (!i.image) {
731                                 continue;
732                         }
733
734                         /* i.image will already have been scaled to fit _video_container_size */
735                         dcp::Size scaled_size (i.rectangle.width * _video_container_size.width, i.rectangle.height * _video_container_size.height);
736
737                         captions.push_back (
738                                 PositionImage (
739                                         i.image,
740                                         Position<int> (
741                                                 lrint (_video_container_size.width * i.rectangle.x),
742                                                 lrint (_video_container_size.height * i.rectangle.y)
743                                                 )
744                                         )
745                                 );
746                 }
747
748                 /* String subtitles (rendered to an image) */
749                 if (!j.string.empty ()) {
750                         list<PositionImage> s = render_text (j.string, j.fonts, _video_container_size, time, vfr);
751                         copy (s.begin(), s.end(), back_inserter (captions));
752                 }
753         }
754
755         if (captions.empty ()) {
756                 return optional<PositionImage> ();
757         }
758
759         return merge (captions);
760 }
761
762 void
763 Player::video (weak_ptr<Piece> wp, ContentVideo video)
764 {
765         shared_ptr<Piece> piece = wp.lock ();
766         if (!piece) {
767                 return;
768         }
769
770         FrameRateChange frc (_film, piece->content);
771         if (frc.skip && (video.frame % 2) == 1) {
772                 return;
773         }
774
775         /* Time of the first frame we will emit */
776         DCPTime const time = content_video_to_dcp (piece, video.frame);
777
778         /* Discard if it's before the content's period or the last accurate seek.  We can't discard
779            if it's after the content's period here as in that case we still need to fill any gap between
780            `now' and the end of the content's period.
781         */
782         if (time < piece->content->position() || (_last_video_time && time < *_last_video_time)) {
783                 return;
784         }
785
786         /* Fill gaps that we discover now that we have some video which needs to be emitted.
787            This is where we need to fill to.
788         */
789         DCPTime fill_to = min (time, piece->content->end(_film));
790
791         if (_last_video_time) {
792                 DCPTime fill_from = max (*_last_video_time, piece->content->position());
793
794                 /* Fill if we have more than half a frame to do */
795                 if ((fill_to - fill_from) > one_video_frame() / 2) {
796                         LastVideoMap::const_iterator last = _last_video.find (wp);
797                         if (_film->three_d()) {
798                                 Eyes fill_to_eyes = video.eyes;
799                                 if (fill_to_eyes == EYES_BOTH) {
800                                         fill_to_eyes = EYES_LEFT;
801                                 }
802                                 if (fill_to == piece->content->end(_film)) {
803                                         /* Don't fill after the end of the content */
804                                         fill_to_eyes = EYES_LEFT;
805                                 }
806                                 DCPTime j = fill_from;
807                                 Eyes eyes = _last_video_eyes.get_value_or(EYES_LEFT);
808                                 if (eyes == EYES_BOTH) {
809                                         eyes = EYES_LEFT;
810                                 }
811                                 while (j < fill_to || eyes != fill_to_eyes) {
812                                         if (last != _last_video.end()) {
813                                                 shared_ptr<PlayerVideo> copy = last->second->shallow_copy();
814                                                 copy->set_eyes (eyes);
815                                                 emit_video (copy, j);
816                                         } else {
817                                                 emit_video (black_player_video_frame(eyes), j);
818                                         }
819                                         if (eyes == EYES_RIGHT) {
820                                                 j += one_video_frame();
821                                         }
822                                         eyes = increment_eyes (eyes);
823                                 }
824                         } else {
825                                 for (DCPTime j = fill_from; j < fill_to; j += one_video_frame()) {
826                                         if (last != _last_video.end()) {
827                                                 emit_video (last->second, j);
828                                         } else {
829                                                 emit_video (black_player_video_frame(EYES_BOTH), j);
830                                         }
831                                 }
832                         }
833                 }
834         }
835
836         _last_video[wp].reset (
837                 new PlayerVideo (
838                         video.image,
839                         piece->content->video->crop (),
840                         piece->content->video->fade (_film, video.frame),
841                         piece->content->video->scale().size (
842                                 piece->content->video, _video_container_size, _film->frame_size ()
843                                 ),
844                         _video_container_size,
845                         video.eyes,
846                         video.part,
847                         piece->content->video->colour_conversion(),
848                         piece->content->video->range(),
849                         piece->content
850                         )
851                 );
852
853         DCPTime t = time;
854         for (int i = 0; i < frc.repeat; ++i) {
855                 if (t < piece->content->end(_film)) {
856                         emit_video (_last_video[wp], t);
857                 }
858                 t += one_video_frame ();
859         }
860 }
861
862 void
863 Player::audio (weak_ptr<Piece> wp, AudioStreamPtr stream, ContentAudio content_audio)
864 {
865         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
866
867         shared_ptr<Piece> piece = wp.lock ();
868         if (!piece) {
869                 return;
870         }
871
872         shared_ptr<AudioContent> content = piece->content->audio;
873         DCPOMATIC_ASSERT (content);
874
875         int const rfr = content->resampled_frame_rate (_film);
876
877         /* Compute time in the DCP */
878         DCPTime time = resampled_audio_to_dcp (piece, content_audio.frame);
879         /* And the end of this block in the DCP */
880         DCPTime end = time + DCPTime::from_frames(content_audio.audio->frames(), rfr);
881
882         /* Remove anything that comes before the start or after the end of the content */
883         if (time < piece->content->position()) {
884                 pair<shared_ptr<AudioBuffers>, DCPTime> cut = discard_audio (content_audio.audio, time, piece->content->position());
885                 if (!cut.first) {
886                         /* This audio is entirely discarded */
887                         return;
888                 }
889                 content_audio.audio = cut.first;
890                 time = cut.second;
891         } else if (time > piece->content->end(_film)) {
892                 /* Discard it all */
893                 return;
894         } else if (end > piece->content->end(_film)) {
895                 Frame const remaining_frames = DCPTime(piece->content->end(_film) - time).frames_round(rfr);
896                 if (remaining_frames == 0) {
897                         return;
898                 }
899                 shared_ptr<AudioBuffers> cut (new AudioBuffers (content_audio.audio->channels(), remaining_frames));
900                 cut->copy_from (content_audio.audio.get(), remaining_frames, 0, 0);
901                 content_audio.audio = cut;
902         }
903
904         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
905
906         /* Gain */
907
908         if (content->gain() != 0) {
909                 shared_ptr<AudioBuffers> gain (new AudioBuffers (content_audio.audio));
910                 gain->apply_gain (content->gain ());
911                 content_audio.audio = gain;
912         }
913
914         /* Remap */
915
916         content_audio.audio = remap (content_audio.audio, _film->audio_channels(), stream->mapping());
917
918         /* Process */
919
920         if (_audio_processor) {
921                 content_audio.audio = _audio_processor->run (content_audio.audio, _film->audio_channels ());
922         }
923
924         /* Push */
925
926         _audio_merger.push (content_audio.audio, time);
927         DCPOMATIC_ASSERT (_stream_states.find (stream) != _stream_states.end ());
928         _stream_states[stream].last_push_end = time + DCPTime::from_frames (content_audio.audio->frames(), _film->audio_frame_rate());
929 }
930
931 void
932 Player::bitmap_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentBitmapText subtitle)
933 {
934         shared_ptr<Piece> piece = wp.lock ();
935         shared_ptr<const TextContent> text = wc.lock ();
936         if (!piece || !text) {
937                 return;
938         }
939
940         /* Apply content's subtitle offsets */
941         subtitle.sub.rectangle.x += text->x_offset ();
942         subtitle.sub.rectangle.y += text->y_offset ();
943
944         /* Apply a corrective translation to keep the subtitle centred after the scale that is coming up */
945         subtitle.sub.rectangle.x -= subtitle.sub.rectangle.width * ((text->x_scale() - 1) / 2);
946         subtitle.sub.rectangle.y -= subtitle.sub.rectangle.height * ((text->y_scale() - 1) / 2);
947
948         /* Apply content's subtitle scale */
949         subtitle.sub.rectangle.width *= text->x_scale ();
950         subtitle.sub.rectangle.height *= text->y_scale ();
951
952         PlayerText ps;
953         shared_ptr<Image> image = subtitle.sub.image;
954         /* We will scale the subtitle up to fit _video_container_size */
955         dcp::Size scaled_size (subtitle.sub.rectangle.width * _video_container_size.width, subtitle.sub.rectangle.height * _video_container_size.height);
956         ps.bitmap.push_back (BitmapText(image->scale(scaled_size, dcp::YUV_TO_RGB_REC601, image->pixel_format(), true, _fast), subtitle.sub.rectangle));
957         DCPTime from (content_time_to_dcp (piece, subtitle.from()));
958
959         _active_texts[text->type()].add_from (wc, ps, from);
960 }
961
962 void
963 Player::plain_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentStringText subtitle)
964 {
965         shared_ptr<Piece> piece = wp.lock ();
966         shared_ptr<const TextContent> text = wc.lock ();
967         if (!piece || !text) {
968                 return;
969         }
970
971         PlayerText ps;
972         DCPTime const from (content_time_to_dcp (piece, subtitle.from()));
973
974         if (from > piece->content->end(_film)) {
975                 return;
976         }
977
978         BOOST_FOREACH (dcp::SubtitleString s, subtitle.subs) {
979                 s.set_h_position (s.h_position() + text->x_offset ());
980                 s.set_v_position (s.v_position() + text->y_offset ());
981                 float const xs = text->x_scale();
982                 float const ys = text->y_scale();
983                 float size = s.size();
984
985                 /* Adjust size to express the common part of the scaling;
986                    e.g. if xs = ys = 0.5 we scale size by 2.
987                 */
988                 if (xs > 1e-5 && ys > 1e-5) {
989                         size *= 1 / min (1 / xs, 1 / ys);
990                 }
991                 s.set_size (size);
992
993                 /* Then express aspect ratio changes */
994                 if (fabs (1.0 - xs / ys) > dcp::ASPECT_ADJUST_EPSILON) {
995                         s.set_aspect_adjust (xs / ys);
996                 }
997
998                 s.set_in (dcp::Time(from.seconds(), 1000));
999                 ps.string.push_back (StringText (s, text->outline_width()));
1000                 ps.add_fonts (text->fonts ());
1001         }
1002
1003         _active_texts[text->type()].add_from (wc, ps, from);
1004 }
1005
1006 void
1007 Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentTime to)
1008 {
1009         shared_ptr<const TextContent> text = wc.lock ();
1010         if (!text) {
1011                 return;
1012         }
1013
1014         if (!_active_texts[text->type()].have(wc)) {
1015                 return;
1016         }
1017
1018         shared_ptr<Piece> piece = wp.lock ();
1019         if (!piece) {
1020                 return;
1021         }
1022
1023         DCPTime const dcp_to = content_time_to_dcp (piece, to);
1024
1025         if (dcp_to > piece->content->end(_film)) {
1026                 return;
1027         }
1028
1029         pair<PlayerText, DCPTime> from = _active_texts[text->type()].add_to (wc, dcp_to);
1030
1031         bool const always = (text->type() == TEXT_OPEN_SUBTITLE && _always_burn_open_subtitles);
1032         if (text->use() && !always && !text->burn()) {
1033                 Text (from.first, text->type(), text->dcp_track().get_value_or(DCPTextTrack()), DCPTimePeriod (from.second, dcp_to));
1034         }
1035 }
1036
1037 void
1038 Player::seek (DCPTime time, bool accurate)
1039 {
1040         boost::mutex::scoped_lock lm (_mutex);
1041
1042         if (_suspended) {
1043                 /* We can't seek in this state */
1044                 return;
1045         }
1046
1047         if (_shuffler) {
1048                 _shuffler->clear ();
1049         }
1050
1051         _delay.clear ();
1052
1053         if (_audio_processor) {
1054                 _audio_processor->flush ();
1055         }
1056
1057         _audio_merger.clear ();
1058         for (int i = 0; i < TEXT_COUNT; ++i) {
1059                 _active_texts[i].clear ();
1060         }
1061
1062         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
1063                 if (time < i->content->position()) {
1064                         /* Before; seek to the start of the content.  Even if this request is for an inaccurate seek
1065                            we must seek this (following) content accurately, otherwise when we come to the end of the current
1066                            content we may not start right at the beginning of the next, causing a gap (if the next content has
1067                            been trimmed to a point between keyframes, or something).
1068                         */
1069                         i->decoder->seek (dcp_to_content_time (i, i->content->position()), true);
1070                         i->done = false;
1071                 } else if (i->content->position() <= time && time < i->content->end(_film)) {
1072                         /* During; seek to position */
1073                         i->decoder->seek (dcp_to_content_time (i, time), accurate);
1074                         i->done = false;
1075                 } else {
1076                         /* After; this piece is done */
1077                         i->done = true;
1078                 }
1079         }
1080
1081         if (accurate) {
1082                 _last_video_time = time;
1083                 _last_video_eyes = EYES_LEFT;
1084                 _last_audio_time = time;
1085         } else {
1086                 _last_video_time = optional<DCPTime>();
1087                 _last_video_eyes = optional<Eyes>();
1088                 _last_audio_time = optional<DCPTime>();
1089         }
1090
1091         _black.set_position (time);
1092         _silent.set_position (time);
1093
1094         _last_video.clear ();
1095 }
1096
1097 void
1098 Player::emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1099 {
1100         /* We need a delay to give a little wiggle room to ensure that relevent subtitles arrive at the
1101            player before the video that requires them.
1102         */
1103         _delay.push_back (make_pair (pv, time));
1104
1105         if (pv->eyes() == EYES_BOTH || pv->eyes() == EYES_RIGHT) {
1106                 _last_video_time = time + one_video_frame();
1107         }
1108         _last_video_eyes = increment_eyes (pv->eyes());
1109
1110         if (_delay.size() < 3) {
1111                 return;
1112         }
1113
1114         pair<shared_ptr<PlayerVideo>, DCPTime> to_do = _delay.front();
1115         _delay.pop_front();
1116         do_emit_video (to_do.first, to_do.second);
1117 }
1118
1119 void
1120 Player::do_emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1121 {
1122         if (pv->eyes() == EYES_BOTH || pv->eyes() == EYES_RIGHT) {
1123                 for (int i = 0; i < TEXT_COUNT; ++i) {
1124                         _active_texts[i].clear_before (time);
1125                 }
1126         }
1127
1128         optional<PositionImage> subtitles = open_subtitles_for_frame (time);
1129         if (subtitles) {
1130                 pv->set_text (subtitles.get ());
1131         }
1132
1133         Video (pv, time);
1134 }
1135
1136 void
1137 Player::emit_audio (shared_ptr<AudioBuffers> data, DCPTime time)
1138 {
1139         /* Log if the assert below is about to fail */
1140         if (_last_audio_time && labs(time.get() - _last_audio_time->get()) > 1) {
1141                 _film->log()->log(String::compose("Out-of-sequence emit %1 vs %2", to_string(time), to_string(*_last_audio_time)), LogEntry::TYPE_WARNING);
1142         }
1143
1144         /* This audio must follow on from the previous, allowing for half a sample (at 48kHz) leeway */
1145         DCPOMATIC_ASSERT (!_last_audio_time || labs(time.get() - _last_audio_time->get()) < 2);
1146         Audio (data, time, _film->audio_frame_rate());
1147         _last_audio_time = time + DCPTime::from_frames (data->frames(), _film->audio_frame_rate());
1148 }
1149
1150 void
1151 Player::fill_audio (DCPTimePeriod period)
1152 {
1153         if (period.from == period.to) {
1154                 return;
1155         }
1156
1157         DCPOMATIC_ASSERT (period.from < period.to);
1158
1159         DCPTime t = period.from;
1160         while (t < period.to) {
1161                 DCPTime block = min (DCPTime::from_seconds (0.5), period.to - t);
1162                 Frame const samples = block.frames_round(_film->audio_frame_rate());
1163                 if (samples) {
1164                         shared_ptr<AudioBuffers> silence (new AudioBuffers (_film->audio_channels(), samples));
1165                         silence->make_silent ();
1166                         emit_audio (silence, t);
1167                 }
1168                 t += block;
1169         }
1170 }
1171
1172 DCPTime
1173 Player::one_video_frame () const
1174 {
1175         return DCPTime::from_frames (1, _film->video_frame_rate ());
1176 }
1177
1178 pair<shared_ptr<AudioBuffers>, DCPTime>
1179 Player::discard_audio (shared_ptr<const AudioBuffers> audio, DCPTime time, DCPTime discard_to) const
1180 {
1181         DCPTime const discard_time = discard_to - time;
1182         Frame const discard_frames = discard_time.frames_round(_film->audio_frame_rate());
1183         Frame remaining_frames = audio->frames() - discard_frames;
1184         if (remaining_frames <= 0) {
1185                 return make_pair(shared_ptr<AudioBuffers>(), DCPTime());
1186         }
1187         shared_ptr<AudioBuffers> cut (new AudioBuffers (audio->channels(), remaining_frames));
1188         cut->copy_from (audio.get(), remaining_frames, discard_frames, 0);
1189         return make_pair(cut, time + discard_time);
1190 }
1191
1192 void
1193 Player::set_dcp_decode_reduction (optional<int> reduction)
1194 {
1195         Change (CHANGE_TYPE_PENDING, PlayerProperty::DCP_DECODE_REDUCTION, false);
1196
1197         {
1198                 boost::mutex::scoped_lock lm (_mutex);
1199
1200                 if (reduction == _dcp_decode_reduction) {
1201                         lm.unlock ();
1202                         Change (CHANGE_TYPE_CANCELLED, PlayerProperty::DCP_DECODE_REDUCTION, false);
1203                         return;
1204                 }
1205
1206                 _dcp_decode_reduction = reduction;
1207                 setup_pieces_unlocked ();
1208         }
1209
1210         Change (CHANGE_TYPE_DONE, PlayerProperty::DCP_DECODE_REDUCTION, false);
1211 }
1212
1213 optional<DCPTime>
1214 Player::content_time_to_dcp (shared_ptr<Content> content, ContentTime t)
1215 {
1216         boost::mutex::scoped_lock lm (_mutex);
1217
1218         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
1219                 if (i->content == content) {
1220                         return content_time_to_dcp (i, t);
1221                 }
1222         }
1223
1224         /* We couldn't find this content; perhaps things are being changed over */
1225         return optional<DCPTime>();
1226 }