+ AudioDecoder (boost::shared_ptr<const AudioContent>, bool fast);
+
+ boost::shared_ptr<const AudioContent> audio_content () const {
+ return _audio_content;
+ }
+
+ /** Try to fetch some audio from a specific place in this content.
+ * @param frame Frame to start from (after resampling, if applicable)
+ * @param length Frames to get (after resampling, if applicable)
+ * @param accurate true to try hard to return frames from exactly `frame', false if we don't mind nearby frames.
+ * @return Time-stamped audio data which may or may not be from the location (and of the length) requested.
+ */
+ ContentAudio get_audio (AudioStreamPtr stream, Frame time, Frame length, bool accurate);
+
+ void set_ignore_audio ();
+
+ bool fast () const {
+ return _fast;
+ }
+
+protected:
+ void audio (AudioStreamPtr stream, boost::shared_ptr<const AudioBuffers>, ContentTime);
+ void flush ();
+ void seek (ContentTime t, bool accurate);
+
+private:
+ boost::shared_ptr<const AudioContent> _audio_content;
+ /** An AudioDecoderStream object to manage each stream in _audio_content */
+ std::map<AudioStreamPtr, boost::shared_ptr<AudioDecoderStream> > _streams;
+ bool _ignore_audio;
+ bool _fast;