- _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1, _3), boost::signals2::at_front);
- _thread = new boost::thread (bind (&Butler::thread, this));
+ _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1), boost::signals2::at_front);
+ _thread = boost::thread (bind(&Butler::thread, this));