_player_video_connection = _player->Video.connect (bind (&Butler::video, this, _1, _2));
_player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1, _2));
_player_text_connection = _player->Text.connect (bind (&Butler::text, this, _1, _2, _3));
_player_video_connection = _player->Video.connect (bind (&Butler::video, this, _1, _2));
_player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1, _2));
_player_text_connection = _player->Text.connect (bind (&Butler::text, this, _1, _2, _3));
- _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1, _3));
+ /* The butler must here about things first, otherwise it might not sort out suspensions in time for
+ get_video() to be called in response to this signal.
+ */
+ _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1, _3), boost::signals2::at_front);
_thread = new boost::thread (bind (&Butler::thread, this));
#ifdef DCPOMATIC_LINUX
pthread_setname_np (_thread->native_handle(), "butler");
_thread = new boost::thread (bind (&Butler::thread, this));
#ifdef DCPOMATIC_LINUX
pthread_setname_np (_thread->native_handle(), "butler");