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Fix crash when exporting a 2D project containing 3D content (#1680).
[dcpomatic.git]
/
src
/
lib
/
check_content_change_job.h
diff --git
a/src/lib/check_content_change_job.h
b/src/lib/check_content_change_job.h
index da9c5cb20be0d0aa71186956621fb8fd7fbeba82..355dedf83a9d3ad2326b357918da855c39880190 100644
(file)
--- a/
src/lib/check_content_change_job.h
+++ b/
src/lib/check_content_change_job.h
@@
-27,7
+27,7
@@
class CheckContentChangeJob : public Job
{
public:
class CheckContentChangeJob : public Job
{
public:
- CheckContentChangeJob (boost::shared_ptr<const Film>, boost::shared_ptr<Job> following = boost::shared_ptr<Job>());
+ CheckContentChangeJob (boost::shared_ptr<const Film>, boost::shared_ptr<Job> following = boost::shared_ptr<Job>()
, bool gui = true
);
std::string name () const;
std::string json_name () const;
std::string name () const;
std::string json_name () const;
@@
-35,4
+35,5
@@
public:
private:
boost::shared_ptr<Job> _following;
private:
boost::shared_ptr<Job> _following;
+ bool _gui;
};
};