+ void set_player_playlist_directory (boost::filesystem::path p) {
+ maybe_set (_player_playlist_directory, p, PLAYER_PLAYLIST_DIRECTORY);
+ }
+
+ void unset_player_playlist_directory () {
+ if (!_player_playlist_directory) {
+ return;
+ }
+ _player_playlist_directory = boost::none;
+ changed (PLAYER_PLAYLIST_DIRECTORY);
+ }
+