+ void set_player_debug_log_file (boost::filesystem::path p) {
+ maybe_set (_player_debug_log_file, p, PLAYER_DEBUG_LOG);
+ }
+
+ void unset_player_debug_log_file () {
+ if (!_player_debug_log_file) {
+ return;
+ }
+ _player_debug_log_file = boost::none;
+ changed (PLAYER_DEBUG_LOG);
+ }
+