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Fix problems with playing back 3D DCPs and with inserting 3D DCPs
[dcpomatic.git]
/
src
/
lib
/
dcp_decoder.cc
diff --git
a/src/lib/dcp_decoder.cc
b/src/lib/dcp_decoder.cc
index 4b189189e0b61fc395e83658968a1b34cf44947b..826b4e8d387ba44d709cb77bff36fe40bda318c5 100644
(file)
--- a/
src/lib/dcp_decoder.cc
+++ b/
src/lib/dcp_decoder.cc
@@
-223,8
+223,14
@@
void
DCPDecoder::pass_texts (ContentTime next, dcp::Size size)
{
list<shared_ptr<TextDecoder> >::const_iterator decoder = text.begin ();
DCPDecoder::pass_texts (ContentTime next, dcp::Size size)
{
list<shared_ptr<TextDecoder> >::const_iterator decoder = text.begin ();
+ if (decoder == text.end()) {
+ /* It's possible that there is now a main subtitle but no TextDecoders, for example if
+ the CPL has just changed but the TextContent's texts have not been recreated yet.
+ */
+ return;
+ }
+
if ((*_reel)->main_subtitle()) {
if ((*_reel)->main_subtitle()) {
- DCPOMATIC_ASSERT (decoder != text.end ());
pass_texts (
next,
(*_reel)->main_subtitle()->asset(),
pass_texts (
next,
(*_reel)->main_subtitle()->asset(),
@@
-235,8
+241,8
@@
DCPDecoder::pass_texts (ContentTime next, dcp::Size size)
);
++decoder;
}
);
++decoder;
}
+
BOOST_FOREACH (shared_ptr<dcp::ReelClosedCaptionAsset> i, (*_reel)->closed_captions()) {
BOOST_FOREACH (shared_ptr<dcp::ReelClosedCaptionAsset> i, (*_reel)->closed_captions()) {
- DCPOMATIC_ASSERT (decoder != text.end ());
pass_texts (
next, i->asset(), _dcp_content->reference_text(TEXT_CLOSED_CAPTION), i->entry_point().get_value_or(0), *decoder, size
);
pass_texts (
next, i->asset(), _dcp_content->reference_text(TEXT_CLOSED_CAPTION), i->entry_point().get_value_or(0), *decoder, size
);