- if (decoder->subtitle) {
- decoder->subtitle->ImageStart.connect (bind (&Player::image_subtitle_start, this, weak_ptr<Piece> (piece), _1));
- decoder->subtitle->TextStart.connect (bind (&Player::text_subtitle_start, this, weak_ptr<Piece> (piece), _1));
- decoder->subtitle->Stop.connect (bind (&Player::subtitle_stop, this, weak_ptr<Piece> (piece), _1));
+ list<shared_ptr<TextDecoder> >::const_iterator j = decoder->text.begin();
+
+ while (j != decoder->text.end()) {
+ (*j)->BitmapStart.connect (
+ bind(&Player::bitmap_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
+ );
+ (*j)->PlainStart.connect (
+ bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
+ );
+ (*j)->Stop.connect (
+ bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1, _2)
+ );
+
+ ++j;