- void audio (boost::weak_ptr<Piece>, ContentAudio);
- void image_subtitle (boost::weak_ptr<Piece>, ContentImageSubtitle);
- void text_subtitle (boost::weak_ptr<Piece>, ContentTextSubtitle);
+ void audio (boost::weak_ptr<Piece>, AudioStreamPtr, ContentAudio);
+ void bitmap_text_start (boost::weak_ptr<Piece>, boost::weak_ptr<const TextContent>, ContentBitmapText);
+ void plain_text_start (boost::weak_ptr<Piece>, boost::weak_ptr<const TextContent>, ContentStringText);
+ void subtitle_stop (boost::weak_ptr<Piece>, boost::weak_ptr<const TextContent>, dcpomatic::ContentTime);
+ dcpomatic::DCPTime one_video_frame () const;
+ void fill_audio (dcpomatic::DCPTimePeriod period);
+ std::pair<boost::shared_ptr<AudioBuffers>, dcpomatic::DCPTime> discard_audio (
+ boost::shared_ptr<const AudioBuffers> audio, dcpomatic::DCPTime time, dcpomatic::DCPTime discard_to
+ ) const;
+ boost::optional<PositionImage> open_subtitles_for_frame (dcpomatic::DCPTime time) const;
+ void emit_video (boost::shared_ptr<PlayerVideo> pv, dcpomatic::DCPTime time);
+ void do_emit_video (boost::shared_ptr<PlayerVideo> pv, dcpomatic::DCPTime time);
+ void emit_audio (boost::shared_ptr<AudioBuffers> data, dcpomatic::DCPTime time);
+
+ /** Mutex to protect the whole Player state. When it's used for the preview we have
+ seek() and pass() called from the Butler thread and lots of other stuff called
+ from the GUI thread.
+ */
+ mutable boost::mutex _mutex;