/* We don't have a sound asset of our own; hopefully we have one to reference */
BOOST_FOREACH (ReferencedReelAsset j, refs) {
shared_ptr<dcp::ReelSoundAsset> k = dynamic_pointer_cast<dcp::ReelSoundAsset> (j.asset);
/* We don't have a sound asset of our own; hopefully we have one to reference */
BOOST_FOREACH (ReferencedReelAsset j, refs) {
shared_ptr<dcp::ReelSoundAsset> k = dynamic_pointer_cast<dcp::ReelSoundAsset> (j.asset);