- if (from) {
- if (_video_content->video_frame_type() == VIDEO_FRAME_TYPE_2D) {
- fill_2d (from.get(), to.get ());
- } else {
- fill_3d (from.get(), to.get(), to_push.front().eyes);
+ int const max_decoded_size = 96;
+
+ /* If _decoded is already `full' there is no point in adding anything more to it,
+ as the new stuff will just be removed again.
+ */
+ if (_decoded.size() < max_decoded_size) {
+ if (from) {
+ switch (_content->video->frame_type ()) {
+ case VIDEO_FRAME_TYPE_2D:
+ fill_one_eye (from->index(), to_push.front().frame.index(), EYES_BOTH);
+ break;
+ case VIDEO_FRAME_TYPE_3D:
+ case VIDEO_FRAME_TYPE_3D_LEFT_RIGHT:
+ case VIDEO_FRAME_TYPE_3D_TOP_BOTTOM:
+ case VIDEO_FRAME_TYPE_3D_ALTERNATE:
+ fill_both_eyes (from.get(), to_push.front().frame);
+ break;
+ case VIDEO_FRAME_TYPE_3D_LEFT:
+ fill_one_eye (from->index(), to_push.front().frame.index(), EYES_LEFT);
+ break;
+ case VIDEO_FRAME_TYPE_3D_RIGHT:
+ fill_one_eye (from->index(), to_push.front().frame.index(), EYES_RIGHT);
+ break;
+ }