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Differentiate between stop and suspend in player.
[dcpomatic.git]
/
src
/
wx
/
audio_plot.h
diff --git
a/src/wx/audio_plot.h
b/src/wx/audio_plot.h
index 85306a58d4ee45acf2e210775f9100a094178e87..edb444a2ab9047ed75b7021d7d5df2ebdea6129d 100644
(file)
--- a/
src/wx/audio_plot.h
+++ b/
src/wx/audio_plot.h
@@
-41,7
+41,7
@@
public:
wxColour colour (int n) const;
wxColour colour (int n) const;
- boost::signals2::signal<void (boost::optional<DCPTime>, boost::optional<float>)> Cursor;
+ boost::signals2::signal<void (boost::optional<
dcpomatic::
DCPTime>, boost::optional<float>)> Cursor;
static const int max_smoothing;
static const int max_smoothing;
@@
-52,14
+52,14
@@
private:
: db(0)
{}
: db(0)
{}
- Point (wxPoint draw_, DCPTime time_, float db_)
+ Point (wxPoint draw_,
dcpomatic::
DCPTime time_, float db_)
: draw(draw_)
, time(time_)
, db(db_)
{}
wxPoint draw;
: draw(draw_)
, time(time_)
, db(db_)
{}
wxPoint draw;
- DCPTime time;
+
dcpomatic::
DCPTime time;
float db;
};
float db;
};