void seek_by (dcpomatic::DCPTime by, bool accurate);
/** @return our `playhead' position; this may not lie exactly on a frame boundary */
dcpomatic::DCPTime position () const {
void seek_by (dcpomatic::DCPTime by, bool accurate);
/** @return our `playhead' position; this may not lie exactly on a frame boundary */
dcpomatic::DCPTime position () const {
boost::signals2::signal<void (dcpomatic::DCPTime)> Started;
boost::signals2::signal<void (dcpomatic::DCPTime)> Stopped;
/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
boost::signals2::signal<void (dcpomatic::DCPTime)> Started;
boost::signals2::signal<void (dcpomatic::DCPTime)> Stopped;
/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
void video_view_sized ();
void calculate_sizes ();
void player_change (ChangeType type, int, bool);
void idle_handler ();
void video_view_sized ();
void calculate_sizes ();
void player_change (ChangeType type, int, bool);
void idle_handler ();
void film_change (ChangeType, Film::Property);
void recreate_butler ();
void config_changed (Config::Property);
void film_change (ChangeType, Film::Property);
void recreate_butler ();
void config_changed (Config::Property);