+
+ _hints.reset (new Hints (_film));
+ _hints_hint_connection = _hints->Hint.connect(bind(&HintsDialog::hint, this, _1));
+ _hints_progress_connection = _hints->Progress.connect(bind(&HintsDialog::progress, this, _1));
+ _hints_pulse_connection = _hints->Pulse.connect(bind(&HintsDialog::pulse, this));
+ _hints_finished_connection = _hints->Finished.connect(bind(&HintsDialog::finished, this));