+
+ _hints.reset (new Hints (_film));
+ _hints->Hint.connect (bind (&HintsDialog::hint, this, _1));
+ _hints->Progress.connect (bind (&HintsDialog::progress, this, _1));
+ _hints->Pulse.connect (bind (&HintsDialog::pulse, this));
+ _hints->Finished.connect (bind (&HintsDialog::finished, this));