/** This is so that we can tell our parent player to reset the film
when we have created one from a SPL. We could call a method
in the player's DOMFrame but we don't have that in a header.
*/
/** This is so that we can tell our parent player to reset the film
when we have created one from a SPL. We could call a method
in the player's DOMFrame but we don't have that in a header.
*/
std::vector<SPL> _playlists;
boost::optional<int> _selected_playlist;
int _selected_playlist_position;
std::vector<SPL> _playlists;
boost::optional<int> _selected_playlist;
int _selected_playlist_position;