- BOOST_CHECK_CLOSE (p[AudioPoint::PEAK], random_float (), 0.1);
- BOOST_CHECK_CLOSE (p[AudioPoint::RMS], random_float (), 0.1);
+ BOOST_CHECK_CLOSE (p[AudioPoint::PEAK], random_float (), 1);
+ BOOST_CHECK_CLOSE (p[AudioPoint::RMS], random_float (), 1);