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Revert mac rdisk vs disk stuff as I'm not convinced it makes much difference.
[dcpomatic.git]
/
test
/
audio_buffers_test.cc
diff --git
a/test/audio_buffers_test.cc
b/test/audio_buffers_test.cc
index 25be3fe4bcfd0671849dc58f66e5fc4feaf83785..921592f55072ea6f94fc4da6cc2e84fcba2b5a58 100644
(file)
--- a/
test/audio_buffers_test.cc
+++ b/
test/audio_buffers_test.cc
@@
-19,7
+19,8
@@
*/
/** @file test/audio_buffers_test.cc
*/
/** @file test/audio_buffers_test.cc
- * @brief Test AudioBuffers in various ways.
+ * @brief Test AudioBuffers class.
+ * @ingroup selfcontained
*/
#include <cmath>
*/
#include <cmath>
@@
-228,7
+229,7
@@
BOOST_AUTO_TEST_CASE (audio_buffers_move)
int const to = 666;
int const frames = 444;
int const to = 666;
int const frames = 444;
- buffers.move (fr
om, to, frames
);
+ buffers.move (fr
ames, from, to
);
/* Re-seed and check the un-moved parts */
srand (84);
/* Re-seed and check the un-moved parts */
srand (84);
@@
-288,7
+289,7
@@
BOOST_AUTO_TEST_CASE (audio_buffers_accumulate_frames)
AudioBuffers b (3, 256);
random_fill (b);
AudioBuffers b (3, 256);
random_fill (b);
- a.accumulate_frames (&b,
91, 44, 129
);
+ a.accumulate_frames (&b,
129, 91, 44
);
srand (38);
for (int i = 0; i < 256; ++i) {
srand (38);
for (int i = 0; i < 256; ++i) {