shared_ptr<const dcp::ReelSoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
BOOST_CHECK (sound_asset);
shared_ptr<const dcp::ReelSoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
BOOST_CHECK (sound_asset);
- while (n < sound_asset->mxf()->intrinsic_duration()) {
- shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->mxf()->get_frame (frame++);
+ while (n < sound_asset->asset()->intrinsic_duration()) {
+ shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->get_frame (frame++);
/* L should be silent */
int const sample = d[i + 0] | (d[i + 1] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* L should be silent */
int const sample = d[i + 0] | (d[i + 1] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* R should be silent */
int const sample = d[i + 2] | (d[i + 3] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* R should be silent */
int const sample = d[i + 2] | (d[i + 3] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* Mono input so it will appear on centre */
int const sample = d[i + 7] | (d[i + 8] << 8);
BOOST_CHECK_EQUAL (sample, n);
}
/* Mono input so it will appear on centre */
int const sample = d[i + 7] | (d[i + 8] << 8);
BOOST_CHECK_EQUAL (sample, n);
}
/* Lfe should be silent */
int const sample = d[i + 9] | (d[i + 10] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* Lfe should be silent */
int const sample = d[i + 9] | (d[i + 10] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* Ls should be silent */
int const sample = d[i + 11] | (d[i + 12] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* Ls should be silent */
int const sample = d[i + 11] | (d[i + 12] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
/* Rs should be silent */
int const sample = d[i + 13] | (d[i + 14] << 8);
BOOST_CHECK_EQUAL (sample, 0);
/* Rs should be silent */
int const sample = d[i + 13] | (d[i + 14] << 8);
BOOST_CHECK_EQUAL (sample, 0);