Handle multiple audio streams in a single piece of content
[dcpomatic.git] / src / lib / analyse_audio_job.h
index 4d657951b7123d57d21438c50ee273f9c807d178..ec61c0d3981a83ba246d7cd152be745d69d96001 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
+    Copyright (C) 2012-2015 Carl Hetherington <cth@carlh.net>
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
@@ -24,7 +24,6 @@
 #include "job.h"
 #include "audio_analysis.h"
 #include "types.h"
-#include "dcpomatic_time.h"
 
 class AudioBuffers;
 class AudioContent;
@@ -53,6 +52,9 @@ private:
        int64_t _samples_per_point;
        std::vector<AudioPoint> _current;
 
+       float _overall_peak;
+       Frame _overall_peak_frame;
+
        boost::shared_ptr<AudioAnalysis> _analysis;
 
        static const int _num_points;