#include "audio_buffers.h"
#include "dcpomatic_assert.h"
#include "maths_util.h"
+#include "scope_guard.h"
#include <cassert>
#include <cstring>
#include <cmath>
-#include <stdexcept>
-using std::bad_alloc;
using std::shared_ptr;
using std::make_shared;
-/** Construct an AudioBuffers. Audio data is undefined after this constructor.
- * @param channels Number of channels.
- * @param frames Number of frames to reserve space for.
- */
-AudioBuffers::AudioBuffers (int channels, int32_t frames)
+/** Construct a silent AudioBuffers */
+AudioBuffers::AudioBuffers (int channels, int frames)
{
allocate (channels, frames);
}
*/
AudioBuffers::AudioBuffers (AudioBuffers const & other)
{
- allocate (other._channels, other._frames);
- copy_from (&other, other._frames, 0, 0);
+ allocate (other.channels(), other.frames());
+ copy_from (&other, other.frames(), 0, 0);
}
AudioBuffers::AudioBuffers (std::shared_ptr<const AudioBuffers> other)
{
- allocate (other->_channels, other->_frames);
- copy_from (other.get(), other->_frames, 0, 0);
+ allocate (other->channels(), other->frames());
+ copy_from (other.get(), other->frames(), 0, 0);
}
-AudioBuffers::AudioBuffers (std::shared_ptr<const AudioBuffers> other, int32_t frames_to_copy, int32_t read_offset)
+AudioBuffers::AudioBuffers (std::shared_ptr<const AudioBuffers> other, int frames_to_copy, int read_offset)
{
- allocate (other->_channels, frames_to_copy);
+ allocate (other->channels(), frames_to_copy);
copy_from (other.get(), frames_to_copy, read_offset, 0);
}
return *this;
}
- deallocate ();
- allocate (other._channels, other._frames);
- copy_from (&other, other._frames, 0, 0);
+ allocate (other.channels(), other.frames());
+ copy_from (&other, other.frames(), 0, 0);
return *this;
}
-/** AudioBuffers destructor */
-AudioBuffers::~AudioBuffers ()
-{
- deallocate ();
-}
-
-
void
-AudioBuffers::allocate (int channels, int32_t frames)
+AudioBuffers::allocate (int channels, int frames)
{
DCPOMATIC_ASSERT (frames >= 0);
- DCPOMATIC_ASSERT (channels >= 0);
+ DCPOMATIC_ASSERT (channels > 0);
- _channels = channels;
- _frames = frames;
- _allocated_frames = frames;
+ ScopeGuard sg = [this]() { update_data_pointers(); };
- _data = static_cast<float**> (malloc(_channels * sizeof(float *)));
- if (!_data) {
- throw bad_alloc ();
- }
-
- for (int i = 0; i < _channels; ++i) {
- _data[i] = static_cast<float*> (malloc(frames * sizeof(float)));
- if (!_data[i]) {
- throw bad_alloc ();
- }
+ _data.resize(channels);
+ for (int channel = 0; channel < channels; ++channel) {
+ _data[channel].resize(frames);
}
}
-void
-AudioBuffers::deallocate ()
+/** @param channel Channel index.
+ * @return Buffer for this channel.
+ */
+float*
+AudioBuffers::data (int channel)
{
- for (int i = 0; i < _channels; ++i) {
- free (_data[i]);
- }
-
- free (_data);
+ DCPOMATIC_ASSERT (channel >= 0 && channel < channels());
+ return _data[channel].data();
}
/** @param channel Channel index.
* @return Buffer for this channel.
*/
-float*
+float const*
AudioBuffers::data (int channel) const
{
- DCPOMATIC_ASSERT (channel >= 0 && channel < _channels);
- return _data[channel];
+ DCPOMATIC_ASSERT (channel >= 0 && channel < channels());
+ return _data[channel].data();
}
-/** Set the number of frames that these AudioBuffers will report themselves
- * as having. If we reduce the number of frames, the `lost' frames will
- * be silenced.
- * @param f Frames; must be less than or equal to the number of allocated frames.
- */
+/** Set the number of frames in these AudioBuffers */
void
-AudioBuffers::set_frames (int32_t frames)
+AudioBuffers::set_frames (int frames)
{
- DCPOMATIC_ASSERT (frames <= _allocated_frames);
-
- if (frames < _frames) {
- make_silent (frames, _frames - frames);
- }
- _frames = frames;
+ allocate(_data.size(), frames);
}
void
AudioBuffers::make_silent ()
{
- for (int channel = 0; channel < _channels; ++channel) {
+ for (int channel = 0; channel < channels(); ++channel) {
make_silent (channel);
}
}
void
AudioBuffers::make_silent (int channel)
{
- DCPOMATIC_ASSERT (channel >= 0 && channel < _channels);
+ DCPOMATIC_ASSERT (channel >= 0 && channel < channels());
/* This isn't really allowed, as all-bits-0 is not guaranteed to mean a 0 float,
but it seems that we can get away with it.
*/
- memset (_data[channel], 0, _frames * sizeof(float));
+ memset (data(channel), 0, frames() * sizeof(float));
}
-/** Make some frames.
+/** Make some frames silent.
* @param from Start frame.
- * @param frames Number of frames to silence.
*/
void
-AudioBuffers::make_silent (int32_t from, int32_t frames)
+AudioBuffers::make_silent (int from, int frames_to_silence)
{
- DCPOMATIC_ASSERT ((from + frames) <= _allocated_frames);
+ DCPOMATIC_ASSERT ((from + frames_to_silence) <= frames());
- for (int channel = 0; channel < _channels; ++channel) {
+ for (int channel = 0; channel < channels(); ++channel) {
/* This isn't really allowed, as all-bits-0 is not guaranteed to mean a 0 float,
but it seems that we can get away with it.
*/
- memset (_data[channel] + from, 0, frames * sizeof(float));
+ memset (data(channel) + from, 0, frames_to_silence * sizeof(float));
}
}
* @param write_offset Offset to write to in `to'.
*/
void
-AudioBuffers::copy_from (AudioBuffers const * from, int32_t frames_to_copy, int32_t read_offset, int32_t write_offset)
+AudioBuffers::copy_from (AudioBuffers const * from, int frames_to_copy, int read_offset, int write_offset)
{
if (frames_to_copy == 0) {
/* Prevent the asserts from firing if there is nothing to do */
DCPOMATIC_ASSERT (from);
DCPOMATIC_ASSERT (from->channels() == channels());
- DCPOMATIC_ASSERT (read_offset >= 0 && (read_offset + frames_to_copy) <= from->_allocated_frames);
- DCPOMATIC_ASSERT (write_offset >= 0 && (write_offset + frames_to_copy) <= _allocated_frames);
+ DCPOMATIC_ASSERT (read_offset >= 0 && (read_offset + frames_to_copy) <= from->frames());
+ DCPOMATIC_ASSERT (write_offset >= 0 && (write_offset + frames_to_copy) <= frames());
- for (int i = 0; i < _channels; ++i) {
- memcpy (_data[i] + write_offset, from->_data[i] + read_offset, frames_to_copy * sizeof(float));
+ for (int channel = 0; channel < channels(); ++channel) {
+ memcpy (data(channel) + write_offset, from->data(channel) + read_offset, frames_to_copy * sizeof(float));
}
}
/** Move audio data around.
+ * @param frames_to_move Number of frames to move.
* @param from Offset to move from.
* @param to Offset to move to.
- * @param frames Number of frames to move.
*/
void
-AudioBuffers::move (int32_t frames, int32_t from, int32_t to)
+AudioBuffers::move (int frames_to_move, int from, int to)
{
- if (frames == 0) {
+ if (frames_to_move == 0) {
return;
}
DCPOMATIC_ASSERT (from >= 0);
- DCPOMATIC_ASSERT (from < _frames);
+ DCPOMATIC_ASSERT (from < frames());
DCPOMATIC_ASSERT (to >= 0);
- DCPOMATIC_ASSERT (to < _frames);
- DCPOMATIC_ASSERT (frames > 0);
- DCPOMATIC_ASSERT (frames <= _frames);
- DCPOMATIC_ASSERT ((from + frames) <= _frames);
- DCPOMATIC_ASSERT ((to + frames) <= _allocated_frames);
-
- for (int i = 0; i < _channels; ++i) {
- memmove (_data[i] + to, _data[i] + from, frames * sizeof(float));
+ DCPOMATIC_ASSERT (to < frames());
+ DCPOMATIC_ASSERT (frames_to_move > 0);
+ DCPOMATIC_ASSERT (frames_to_move <= frames());
+ DCPOMATIC_ASSERT ((from + frames_to_move) <= frames());
+ DCPOMATIC_ASSERT ((to + frames_to_move) <= frames());
+
+ for (int channel = 0; channel < channels(); ++channel) {
+ memmove (data(channel) + to, data(channel) + from, frames_to_move * sizeof(float));
}
}
{
int const N = frames ();
DCPOMATIC_ASSERT (from->frames() == N);
- DCPOMATIC_ASSERT (to_channel <= _channels);
+ DCPOMATIC_ASSERT (to_channel <= channels());
auto s = from->data (from_channel);
- auto d = _data[to_channel];
+ auto d = data(to_channel);
for (int i = 0; i < N; ++i) {
*d++ += (*s++) * gain;
}
-/** Ensure we have space for at least a certain number of frames. If we extend
- * the buffers, fill the new space with silence.
- */
-void
-AudioBuffers::ensure_size (int32_t frames)
-{
- if (_allocated_frames >= frames) {
- return;
- }
-
- /* Round up frames to the next power of 2 to reduce the number
- of realloc()s that are necessary.
- */
- frames--;
- frames |= frames >> 1;
- frames |= frames >> 2;
- frames |= frames >> 4;
- frames |= frames >> 8;
- frames |= frames >> 16;
- frames++;
-
- for (int i = 0; i < _channels; ++i) {
- _data[i] = static_cast<float*> (realloc(_data[i], frames * sizeof(float)));
- if (!_data[i]) {
- throw bad_alloc ();
- }
- }
-
- auto const old_allocated = _allocated_frames;
- _allocated_frames = frames;
- if (old_allocated < _allocated_frames) {
- make_silent (old_allocated, _allocated_frames - old_allocated);
- }
-}
-
-
/** Mix some other buffers with these ones. The AudioBuffers must have the same number of channels.
* @param from Audio buffers to get data from.
* @param frames Number of frames to mix.
* @param write_offset Offset within this to mix into.
*/
void
-AudioBuffers::accumulate_frames (AudioBuffers const * from, int32_t frames, int32_t read_offset, int32_t write_offset)
+AudioBuffers::accumulate_frames (AudioBuffers const * from, int frames, int read_offset, int write_offset)
{
- DCPOMATIC_ASSERT (_channels == from->channels ());
+ DCPOMATIC_ASSERT (channels() == from->channels());
DCPOMATIC_ASSERT (read_offset >= 0);
DCPOMATIC_ASSERT (write_offset >= 0);
auto from_data = from->data ();
- for (int i = 0; i < _channels; ++i) {
+ for (int i = 0; i < channels(); ++i) {
for (int j = 0; j < frames; ++j) {
_data[i][j + write_offset] += from_data[i][j + read_offset];
}
{
auto const linear = db_to_linear (dB);
- for (int i = 0; i < _channels; ++i) {
- for (int j = 0; j < _frames; ++j) {
+ for (int i = 0; i < channels(); ++i) {
+ for (int j = 0; j < frames(); ++j) {
_data[i][j] *= linear;
}
}
}
+/** @return AudioBuffers object containing only the given channel from this AudioBuffers */
shared_ptr<AudioBuffers>
AudioBuffers::channel (int channel) const
{
AudioBuffers::append (shared_ptr<const AudioBuffers> other)
{
DCPOMATIC_ASSERT (channels() == other->channels());
- ensure_size (_frames + other->frames());
- copy_from (other.get(), other->frames(), 0, _frames);
- _frames += other->frames();
+ auto old_frames = frames();
+ set_frames(old_frames + other->frames());
+ copy_from (other.get(), other->frames(), 0, old_frames);
}
/** Remove some frames from the start of these AudioBuffers */
void
-AudioBuffers::trim_start (int32_t frames)
+AudioBuffers::trim_start (int frames_to_trim)
+{
+ DCPOMATIC_ASSERT (frames_to_trim <= frames());
+ move (frames() - frames_to_trim, frames_to_trim, 0);
+ set_frames (frames() - frames_to_trim);
+}
+
+
+void
+AudioBuffers::update_data_pointers ()
+{
+ _data_pointers.resize (channels());
+ for (int i = 0; i < channels(); ++i) {
+ _data_pointers[i] = _data[i].data();
+ }
+}
+
+
+/** Set a new channel count, either discarding data (if new_channels is less than the current
+ * channels()), or filling with silence (if new_channels is more than the current channels()
+ */
+void
+AudioBuffers::set_channels(int new_channels)
{
- DCPOMATIC_ASSERT (frames <= _frames);
- move (_frames - frames, frames, 0);
- set_frames (_frames - frames);
+ DCPOMATIC_ASSERT(new_channels > 0);
+
+ ScopeGuard sg = [this]() { update_data_pointers(); };
+
+ int const old_channels = channels();
+ _data.resize(new_channels);
+
+ for (int channel = old_channels; channel < new_channels; ++channel) {
+ _data[channel].resize(frames());
+ }
}
+