* @brief A class to hold multi-channel audio data in float format.
*
* The use of int32_t for frame counts in this class is due to the
- * round-up to the next power-of-2 code in ::ensure_size; if that
+ * round-up to the next power-of-2 code in ensure_size(); if that
* were changed the frame count could use any integer type.
*/
class AudioBuffers
public:
AudioBuffers (int channels, int32_t frames);
AudioBuffers (AudioBuffers const &);
- AudioBuffers (boost::shared_ptr<const AudioBuffers>);
+ explicit AudioBuffers (boost::shared_ptr<const AudioBuffers>);
~AudioBuffers ();
AudioBuffers & operator= (AudioBuffers const &);
void copy_from (AudioBuffers const * from, int32_t frames_to_copy, int32_t read_offset, int32_t write_offset);
void copy_channel_from (AudioBuffers const * from, int from_channel, int to_channel);
- void move (int32_t from, int32_t to, int32_t frames);
+ void move (int32_t frames, int32_t from, int32_t to);
void accumulate_channel (AudioBuffers const * from, int from_channel, int to_channel, float gain = 1);
- void accumulate_frames (AudioBuffers const *, int32_t read_offset, int32_t write_offset, int32_t frames);
+ void accumulate_frames (AudioBuffers const * from, int32_t frames, int32_t read_offset, int32_t write_offset);
+ void append (boost::shared_ptr<const AudioBuffers> other);
+ void trim_start (int32_t frames);
private:
void allocate (int channels, int32_t frames);