class Node;
}
+class AudioProcessor;
+
class AudioContentProperty
{
public:
static int const AUDIO_GAIN;
static int const AUDIO_DELAY;
static int const AUDIO_MAPPING;
+ static int const AUDIO_PROCESSOR;
};
/** @class AudioContent
public:
typedef int64_t Frame;
+ AudioContent (boost::shared_ptr<const Film>);
AudioContent (boost::shared_ptr<const Film>, DCPTime);
AudioContent (boost::shared_ptr<const Film>, boost::filesystem::path);
- AudioContent (boost::shared_ptr<const Film>, boost::shared_ptr<const cxml::Node>);
+ AudioContent (boost::shared_ptr<const Film>, cxml::ConstNodePtr);
AudioContent (boost::shared_ptr<const Film>, std::vector<boost::shared_ptr<Content> >);
void as_xml (xmlpp::Node *) const;
virtual boost::filesystem::path audio_analysis_path () const;
int resampled_audio_frame_rate () const;
+ int processed_audio_channels () const;
boost::signals2::connection analyse_audio (boost::function<void()>);
- void set_audio_gain (float);
+ void set_audio_gain (double);
void set_audio_delay (int);
+ void set_audio_processor (AudioProcessor const *);
- float audio_gain () const {
+ double audio_gain () const {
boost::mutex::scoped_lock lm (_mutex);
return _audio_gain;
}
return _audio_delay;
}
+ AudioProcessor const * audio_processor () const {
+ boost::mutex::scoped_lock lm (_mutex);
+ return _audio_processor;
+ }
+
private:
/** Gain to apply to audio in dB */
- float _audio_gain;
+ double _audio_gain;
/** Delay to apply to audio (positive moves audio later) in milliseconds */
int _audio_delay;
+ AudioProcessor const * _audio_processor;
};
#endif