#include "audio_stream.h"
#include "audio_mapping.h"
-namespace cxml {
- class Node;
-}
-
/** @class AudioContentProperty
* @brief Names for properties of AudioContent.
*/
void set_audio_gain (double);
void set_audio_delay (int);
-
+
double audio_gain () const {
boost::mutex::scoped_lock lm (_mutex);
return _audio_gain;
}
std::string processing_description () const;
-
+
private:
/** Gain to apply to audio in dB */
double _audio_gain;