AudioDecoder::AudioDecoder (shared_ptr<const Film> film, shared_ptr<const AudioContent> content)
: Decoder (film)
, _audio_content (content)
- , _audio_position (0)
{
}
void
-AudioDecoder::audio (shared_ptr<const AudioBuffers> data, AudioContent::Frame frame)
+AudioDecoder::audio (shared_ptr<const AudioBuffers> data, ContentTime time)
{
- Audio (data, frame);
- _audio_position = frame + data->frames ();
+ Audio (data, time);
}
/** This is a bit odd, but necessary when we have (e.g.) FFmpegDecoders with no audio.