#include "decoder.h"
#include "content.h"
+#include "audio_content.h"
class AudioBuffers;
public:
AudioDecoder (boost::shared_ptr<const Film>, boost::shared_ptr<const AudioContent>);
+ bool has_audio () const;
+
/** Emitted when some audio data is ready */
boost::signals2::signal<void (boost::shared_ptr<const AudioBuffers>, AudioContent::Frame)> Audio;
protected:
void audio (boost::shared_ptr<const AudioBuffers>, AudioContent::Frame);
+ boost::shared_ptr<const AudioContent> _audio_content;
AudioContent::Frame _audio_position;
};