Some tidying up. Do encode progress in the writer to improve progress bar movement...
[dcpomatic.git] / src / lib / audio_source.cc
index bca3562cf974f36ea45077b1a08ed01142ea79a2..2867bcc244795216412446481b7ea790def7652d 100644 (file)
 #include "audio_sink.h"
 
 using boost::shared_ptr;
+using boost::weak_ptr;
 using boost::bind;
 
+static void
+process_audio_proxy (weak_ptr<AudioSink> sink, shared_ptr<const AudioBuffers> audio)
+{
+       shared_ptr<AudioSink> p = sink.lock ();
+       if (p) {
+               p->process_audio (audio);
+       }
+}
+
 void
 AudioSource::connect_audio (shared_ptr<AudioSink> s)
 {
-       Audio.connect (bind (&AudioSink::process_audio, s, _1));
+       Audio.connect (bind (process_audio_proxy, weak_ptr<AudioSink> (s), _1));
+}
+
+void
+TimedAudioSource::connect_audio (shared_ptr<AudioSink> s)
+{
+       Audio.connect (bind (process_audio_proxy, weak_ptr<AudioSink> (s), _1));
+}
+
+static void
+timed_process_audio_proxy (weak_ptr<TimedAudioSink> sink, shared_ptr<const AudioBuffers> audio, double t)
+{
+       shared_ptr<TimedAudioSink> p = sink.lock ();
+       if (p) {
+               p->process_audio (audio, t);
+       }
 }
 
 void
 TimedAudioSource::connect_audio (shared_ptr<TimedAudioSink> s)
 {
-       Audio.connect (bind (&TimedAudioSink::process_audio, s, _1, _2));
+       Audio.connect (bind (timed_process_audio_proxy, weak_ptr<TimedAudioSink> (s), _1, _2));
 }
+