using boost::bind;
using boost::optional;
using boost::function;
+using namespace dcpomatic;
/** Minimum video readahead in frames */
#define MINIMUM_VIDEO_READAHEAD 10
-/** Maximum video readahead in frames; should never be reached unless there are bugs in Player */
+/** Maximum video readahead in frames; should never be exceeded (by much) unless there are bugs in Player */
#define MAXIMUM_VIDEO_READAHEAD 48
/** Minimum audio readahead in frames */
#define MINIMUM_AUDIO_READAHEAD (48000 * MINIMUM_VIDEO_READAHEAD / 24)
-/** Minimum audio readahead in frames; should never be reached unless there are bugs in Player */
+/** Maximum audio readahead in frames; should never be exceeded (by much) unless there are bugs in Player */
#define MAXIMUM_AUDIO_READAHEAD (48000 * MAXIMUM_VIDEO_READAHEAD / 24)
/** @param pixel_format Pixel format functor that will be used when calling ::image on PlayerVideos coming out of this
/* The butler must hear about things first, otherwise it might not sort out suspensions in time for
get_video() to be called in response to this signal.
*/
- _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1, _3), boost::signals2::at_front);
- _thread = new boost::thread (bind (&Butler::thread, this));
+ _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1), boost::signals2::at_front);
+ _thread = boost::thread (bind(&Butler::thread, this));
#ifdef DCPOMATIC_LINUX
- pthread_setname_np (_thread->native_handle(), "butler");
+ pthread_setname_np (_thread.native_handle(), "butler");
#endif
/* Create some threads to do work on the PlayerVideos we are creating; at present this is used to
_prepare_pool.join_all ();
_prepare_service.stop ();
- _thread->interrupt ();
+ _thread.interrupt ();
try {
- _thread->join ();
- } catch (boost::thread_interrupted& e) {
- /* No problem */
+ _thread.join ();
+ } catch (...) {
+
}
- delete _thread;
}
/** Caller must hold a lock on _mutex */
{
if (_video.size() >= MAXIMUM_VIDEO_READAHEAD * 10) {
/* This is way too big */
- throw ProgrammingError
- (__FILE__, __LINE__, String::compose ("Butler video buffers reached %1 frames (audio is %2)", _video.size(), _audio.size()));
+ optional<DCPTime> pos = _audio.peek();
+ if (pos) {
+ throw ProgrammingError
+ (__FILE__, __LINE__, String::compose ("Butler video buffers reached %1 frames (audio is %2 at %3)", _video.size(), _audio.size(), pos->get()));
+ } else {
+ throw ProgrammingError
+ (__FILE__, __LINE__, String::compose ("Butler video buffers reached %1 frames (audio is %2)", _video.size(), _audio.size()));
+ }
}
if (_audio.size() >= MAXIMUM_AUDIO_READAHEAD * 10) {
/* This is way too big */
- throw ProgrammingError
- (__FILE__, __LINE__, String::compose ("Butler audio buffers reached %1 frames (video is %2)", _audio.size(), _video.size()));
+ optional<DCPTime> pos = _audio.peek();
+ if (pos) {
+ throw ProgrammingError
+ (__FILE__, __LINE__, String::compose ("Butler audio buffers reached %1 frames at %2 (video is %3)", _audio.size(), pos->get(), _video.size()));
+ } else {
+ throw ProgrammingError
+ (__FILE__, __LINE__, String::compose ("Butler audio buffers reached %1 frames (video is %3)", _audio.size(), _video.size()));
+ }
}
if (_video.size() >= MAXIMUM_VIDEO_READAHEAD * 2) {
_arrived.notify_all ();
}
+/** @param blocking true if we should block until video is available. If blocking is false
+ * and no video is immediately available the method will return a 0 PlayerVideo and the error AGAIN.
+ * @param e if non-0 this is filled with an error code (if an error occurs) or is untouched if no error occurs.
+ */
pair<shared_ptr<PlayerVideo>, DCPTime>
-Butler::get_video (Error* e)
+Butler::get_video (bool blocking, Error* e)
{
boost::mutex::scoped_lock lm (_mutex);
- if (_suspended) {
+ if (_suspended || (_video.empty() && !blocking)) {
if (e) {
*e = AGAIN;
}
Butler::seek (DCPTime position, bool accurate)
{
boost::mutex::scoped_lock lm (_mutex);
+ _awaiting = optional<DCPTime>();
seek_unlocked (position, accurate);
}
_pending_seek_position = position;
_pending_seek_accurate = accurate;
- {
- boost::mutex::scoped_lock lm (_buffers_mutex);
- _video.clear ();
- _audio.clear ();
- _closed_caption.clear ();
- }
+ _video.clear ();
+ _audio.clear ();
+ _closed_caption.clear ();
_summon.notify_all ();
}
void
-Butler::prepare (weak_ptr<PlayerVideo> weak_video) const
+Butler::prepare (weak_ptr<PlayerVideo> weak_video)
+try
{
shared_ptr<PlayerVideo> video = weak_video.lock ();
/* If the weak_ptr cannot be locked the video obviously no longer requires any work */
LOG_TIMING("finish-prepare in %1", thread_id());
}
}
+catch (...)
+{
+ store_current ();
+ boost::mutex::scoped_lock lm (_mutex);
+ _died = true;
+}
void
Butler::video (shared_ptr<PlayerVideo> video, DCPTime time)
_prepare_service.post (bind (&Butler::prepare, this, weak_ptr<PlayerVideo>(video)));
- boost::mutex::scoped_lock lm2 (_buffers_mutex);
_video.put (video, time);
}
void
Butler::audio (shared_ptr<AudioBuffers> audio, DCPTime time, int frame_rate)
{
- {
- boost::mutex::scoped_lock lm (_mutex);
- if (_pending_seek_position || _disable_audio) {
- /* Don't store any audio in these cases */
- return;
- }
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_pending_seek_position || _disable_audio) {
+ /* Don't store any audio in these cases */
+ return;
}
- boost::mutex::scoped_lock lm2 (_buffers_mutex);
_audio.put (remap (audio, _audio_channels, _audio_mapping), time, frame_rate);
}
}
void
-Butler::player_change (ChangeType type, bool frequent)
+Butler::player_change (ChangeType type)
{
boost::mutex::scoped_lock lm (_mutex);
++_suspended;
} else if (type == CHANGE_TYPE_DONE) {
--_suspended;
- if (_died || _pending_seek_position || frequent) {
+ if (_died || _pending_seek_position) {
lm.unlock ();
_summon.notify_all ();
return;
DCPOMATIC_ASSERT (track);
- boost::mutex::scoped_lock lm2 (_buffers_mutex);
_closed_caption.put (pt, *track, period);
}