/* Create some threads to do work on the PlayerVideos we are creating; at present this is used to
multi-thread JPEG2000 decoding.
*/
- for (int i = 0; i < boost::thread::hardware_concurrency(); ++i) {
+ for (size_t i = 0; i < boost::thread::hardware_concurrency(); ++i) {
_prepare_pool.create_thread (bind (&boost::asio::io_service::run, &_prepare_service));
}
}