#include "butler.h"
#include "player.h"
+#include "util.h"
+#include "log.h"
+#include "compose.hpp"
#include <boost/weak_ptr.hpp>
#include <boost/shared_ptr.hpp>
using boost::bind;
using boost::optional;
-/** Video readahead in frames */
-#define VIDEO_READAHEAD 10
+/** Minimum video readahead in frames */
+#define MINIMUM_VIDEO_READAHEAD 10
+/** Maximum video readahead in frames; should never be reached unless there are bugs in Player */
+#define MAXIMUM_VIDEO_READAHEAD 240
+/** Minimum audio readahead in frames */
+#define MINIMUM_AUDIO_READAHEAD (48000*5)
+/** Minimum audio readahead in frames; should never be reached unless there are bugs in Player */
+#define MAXIMUM_AUDIO_READAHEAD (48000*60)
-Butler::Butler (weak_ptr<const Film> film, shared_ptr<Player> player)
+#define LOG_WARNING(...) _film.lock()->log()->log (String::compose (__VA_ARGS__), LogEntry::TYPE_WARNING);
+
+Butler::Butler (weak_ptr<const Film> film, shared_ptr<Player> player, AudioMapping audio_mapping, int audio_channels)
: _film (film)
, _player (player)
+ , _prepare_work (new boost::asio::io_service::work (_prepare_service))
, _pending_seek_accurate (false)
, _finished (false)
+ , _died (false)
+ , _stop_thread (false)
+ , _audio_mapping (audio_mapping)
+ , _audio_channels (audio_channels)
+ , _disable_audio (false)
{
- _player->Video.connect (bind (&VideoRingBuffers::put, &_video, _1, _2));
+ _player_video_connection = _player->Video.connect (bind (&Butler::video, this, _1, _2));
+ _player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1));
+ _player_changed_connection = _player->Changed.connect (bind (&Butler::player_changed, this));
_thread = new boost::thread (bind (&Butler::thread, this));
+
+ /* Create some threads to do work on the PlayerVideos we are creating; at present this is used to
+ multi-thread JPEG2000 decoding.
+ */
+ for (size_t i = 0; i < boost::thread::hardware_concurrency(); ++i) {
+ _prepare_pool.create_thread (bind (&boost::asio::io_service::run, &_prepare_service));
+ }
}
Butler::~Butler ()
{
+ {
+ boost::mutex::scoped_lock lm (_mutex);
+ _stop_thread = true;
+ }
+
+ _prepare_work.reset ();
+ _prepare_pool.join_all ();
+ _prepare_service.stop ();
+
_thread->interrupt ();
try {
_thread->join ();
delete _thread;
}
+/** Caller must hold a lock on _mutex */
+bool
+Butler::should_run () const
+{
+ if (_video.size() >= MAXIMUM_VIDEO_READAHEAD) {
+ LOG_WARNING ("Butler video buffers reached %1 frames", _video.size());
+ }
+
+ if (_audio.size() >= MAXIMUM_AUDIO_READAHEAD) {
+ LOG_WARNING ("Butler audio buffers reached %1 frames", _audio.size());
+ }
+
+ return (_video.size() < MINIMUM_VIDEO_READAHEAD || (!_disable_audio && _audio.size() < MINIMUM_AUDIO_READAHEAD))
+ && (_video.size() < MAXIMUM_VIDEO_READAHEAD)
+ && (_audio.size() < MAXIMUM_AUDIO_READAHEAD)
+ && !_stop_thread
+ && !_finished
+ && !_died;
+}
+
void
Butler::thread ()
+try
{
while (true) {
boost::mutex::scoped_lock lm (_mutex);
- while (_video.size() > VIDEO_READAHEAD && !_pending_seek_position) {
+ /* Wait until we have something to do */
+ while (!should_run() && !_pending_seek_position) {
_summon.wait (lm);
}
+ /* Do any seek that has been requested */
if (_pending_seek_position) {
+ _finished = false;
_player->seek (*_pending_seek_position, _pending_seek_accurate);
_pending_seek_position = optional<DCPTime> ();
}
- while (_video.size() < VIDEO_READAHEAD) {
- _arrived.notify_all ();
- if (_player->pass ()) {
+ /* Fill _video and _audio. Don't try to carry on if a pending seek appears
+ while lm is unlocked, as in that state nothing will be added to
+ _video/_audio.
+ */
+ while (should_run() && !_pending_seek_position) {
+ lm.unlock ();
+ bool const r = _player->pass ();
+ lm.lock ();
+ if (r) {
_finished = true;
+ _arrived.notify_all ();
break;
}
+ _arrived.notify_all ();
}
}
+} catch (boost::thread_interrupted) {
+ /* The butler thread is being terminated */
+ boost::mutex::scoped_lock lm (_mutex);
+ _finished = true;
+ _arrived.notify_all ();
+} catch (...) {
+ store_current ();
+ boost::mutex::scoped_lock lm (_mutex);
+ _died = true;
+ _arrived.notify_all ();
}
pair<shared_ptr<PlayerVideo>, DCPTime>
Butler::get_video ()
{
boost::mutex::scoped_lock lm (_mutex);
- while (_video.size() == 0 && !_finished) {
+
+ /* Wait for data if we have none */
+ while (_video.empty() && !_finished && !_died) {
_arrived.wait (lm);
}
- if (_finished) {
+ if (_video.empty()) {
return make_pair (shared_ptr<PlayerVideo>(), DCPTime());
}
- return _video.get ();
+ pair<shared_ptr<PlayerVideo>, DCPTime> const r = _video.get ();
+ _summon.notify_all ();
+ return r;
}
void
Butler::seek (DCPTime position, bool accurate)
{
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_died) {
+ return;
+ }
+
_video.clear ();
+ _audio.clear ();
+ _finished = false;
+ _pending_seek_position = position;
+ _pending_seek_accurate = accurate;
+ _summon.notify_all ();
+}
+
+void
+Butler::prepare (weak_ptr<PlayerVideo> weak_video) const
+{
+ shared_ptr<PlayerVideo> video = weak_video.lock ();
+ /* If the weak_ptr cannot be locked the video obviously no longer requires any work */
+ if (video) {
+ video->prepare ();
+ }
+}
+void
+Butler::video (shared_ptr<PlayerVideo> video, DCPTime time)
+{
+ {
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_pending_seek_position) {
+ /* Don't store any video while a seek is pending */
+ return;
+ }
+ }
+
+ _prepare_service.post (bind (&Butler::prepare, this, weak_ptr<PlayerVideo>(video)));
+ _video.put (video, time);
+}
+
+void
+Butler::audio (shared_ptr<AudioBuffers> audio)
+{
{
boost::mutex::scoped_lock lm (_mutex);
- _finished = false;
- _pending_seek_position = position;
- _pending_seek_accurate = accurate;
+ if (_pending_seek_position || _disable_audio) {
+ /* Don't store any audio while a seek is pending, or if audio is disabled */
+ return;
+ }
}
+ _audio.put (remap (audio, _audio_channels, _audio_mapping));
+}
+
+void
+Butler::player_changed ()
+{
+ optional<DCPTime> t;
+
+ {
+ boost::mutex::scoped_lock lm (_mutex);
+ t = _video.earliest ();
+ }
+
+ if (t) {
+ seek (*t, true);
+ } else {
+ _video.clear ();
+ _audio.clear ();
+ }
+}
+
+/** Try to get `frames' frames of audio and copy it into `out'. Silence
+ * will be filled if no audio is available.
+ * @return true if there was a buffer underrun, otherwise false.
+ */
+bool
+Butler::get_audio (float* out, Frame frames)
+{
+ bool const underrun = _audio.get (out, _audio_channels, frames);
_summon.notify_all ();
+ return underrun;
+}
+
+void
+Butler::disable_audio ()
+{
+ boost::mutex::scoped_lock lm (_mutex);
+ _disable_audio = true;
}