I think Butler should just clear itself out when the player changes.
[dcpomatic.git] / src / lib / butler.cc
index 053d7c3bcf16fb1813d77b4a930d1ae3d1f6db9c..db1ef7ffa8dbde00ebb057f0591e832a99aeddea 100644 (file)
@@ -43,11 +43,11 @@ using boost::optional;
 /** Minimum audio readahead in frames; should never be reached unless there are bugs in Player */
 #define MAXIMUM_AUDIO_READAHEAD (48000*60)
 
-#define LOG_WARNING(...) _film.lock()->log()->log (String::compose (__VA_ARGS__), LogEntry::TYPE_WARNING);
+#define LOG_WARNING(...) _log->log (String::compose(__VA_ARGS__), LogEntry::TYPE_WARNING);
 
-Butler::Butler (weak_ptr<const Film> film, shared_ptr<Player> player, AudioMapping audio_mapping, int audio_channels)
-       : _film (film)
-       , _player (player)
+Butler::Butler (shared_ptr<Player> player, shared_ptr<Log> log, AudioMapping audio_mapping, int audio_channels)
+       : _player (player)
+       , _log (log)
        , _prepare_work (new boost::asio::io_service::work (_prepare_service))
        , _pending_seek_accurate (false)
        , _finished (false)
@@ -65,7 +65,7 @@ Butler::Butler (weak_ptr<const Film> film, shared_ptr<Player> player, AudioMappi
        /* Create some threads to do work on the PlayerVideos we are creating; at present this is used to
           multi-thread JPEG2000 decoding.
        */
-       for (int i = 0; i < boost::thread::hardware_concurrency(); ++i) {
+       for (size_t i = 0; i < boost::thread::hardware_concurrency(); ++i) {
                _prepare_pool.create_thread (bind (&boost::asio::io_service::run, &_prepare_service));
        }
 }
@@ -234,19 +234,8 @@ Butler::audio (shared_ptr<AudioBuffers> audio)
 void
 Butler::player_changed ()
 {
-       optional<DCPTime> t;
-
-       {
-               boost::mutex::scoped_lock lm (_mutex);
-               t = _video.earliest ();
-       }
-
-       if (t) {
-               seek (*t, true);
-       } else {
-               _video.clear ();
-               _audio.clear ();
-       }
+       _video.clear ();
+       _audio.clear ();
 }
 
 /** Try to get `frames' frames of audio and copy it into `out'.  Silence