/*
- Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2021 Carl Hetherington <cth@carlh.net>
- This program is free software; you can redistribute it and/or modify
+ This file is part of DCP-o-matic.
+
+ DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
- This program is distributed in the hope that it will be useful,
+ DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
+
/** @file src/cinema_sound_processor.h
* @brief CinemaSoundProcessor class
*/
+
#ifndef DCPOMATIC_CINEMA_SOUND_PROCESSOR_H
#define DCPOMATIC_CINEMA_SOUND_PROCESSOR_H
+
+#include <boost/utility.hpp>
#include <string>
#include <vector>
-#include <boost/utility.hpp>
+
/** @class CinemaSoundProcessor
* @brief Class to describe a cimema's sound processor.
* In other words, the box in the rack that handles sound decoding and processing
* in a cinema.
*/
-class CinemaSoundProcessor : public boost::noncopyable
+class CinemaSoundProcessor
{
public:
- CinemaSoundProcessor (std::string i, std::string n);
+ CinemaSoundProcessor (std::string i, std::string n, float knee, float below, float above);
+ virtual ~CinemaSoundProcessor () {}
+
+ CinemaSoundProcessor (CinemaSoundProcessor const&) = delete;
+ CinemaSoundProcessor& operator=(CinemaSoundProcessor const&) = delete;
- virtual float db_for_fader_change (float from, float to) const = 0;
+ float db_for_fader_change (float from, float to) const;
/** @return id for our use */
std::string id () const {
std::string name () const {
return _name;
}
-
+
static std::vector<CinemaSoundProcessor const *> all ();
static void setup_cinema_sound_processors ();
static CinemaSoundProcessor const * from_id (std::string id);
std::string _id;
/** user-visible name for this sound processor */
std::string _name;
+ float _knee;
+ float _below;
+ float _above;
/** sll available cinema sound processors */
static std::vector<CinemaSoundProcessor const *> _cinema_sound_processors;
};
+
#endif