Slightly hacky fix to make ImageSequenceDialog actually work.
[dcpomatic.git] / src / lib / encoder.cc
index 00e28e1ebabbdd235f7cd31d964fbab03bf3be17..6fe745dd7e4d71a77d9d8b7f086775b66f663b60 100644 (file)
@@ -61,7 +61,8 @@ Encoder::Encoder (shared_ptr<const Film> film, weak_ptr<Job> j, shared_ptr<Write
        , _video_frames_enqueued (0)
        , _left_done (false)
        , _right_done (false)
-       , _terminate (false)
+       , _terminate_enqueue (false)
+       , _terminate_encoding (false)
        , _writer (writer)
 {
        servers_list_changed ();
@@ -70,6 +71,11 @@ Encoder::Encoder (shared_ptr<const Film> film, weak_ptr<Job> j, shared_ptr<Write
 Encoder::~Encoder ()
 {
        terminate_threads ();
+
+       boost::mutex::scoped_lock lm (_queue_mutex);
+       _terminate_enqueue = true;
+       _full_condition.notify_all ();
+       _empty_condition.notify_all ();
 }
 
 void
@@ -183,13 +189,13 @@ Encoder::enqueue (shared_ptr<PlayerVideo> pv)
        /* XXX: discard 3D here if required */
 
        /* Wait until the queue has gone down a bit */
-       while (_queue.size() >= threads * 2 && !_terminate) {
+       while (_queue.size() >= threads * 2 && !_terminate_enqueue) {
                LOG_TIMING ("decoder-sleep queue=%1", _queue.size());
                _full_condition.wait (queue_lock);
                LOG_TIMING ("decoder-wake queue=%1", _queue.size());
        }
 
-       if (_terminate) {
+       if (_terminate_enqueue) {
                return;
        }
 
@@ -256,7 +262,7 @@ Encoder::terminate_threads ()
 {
        {
                boost::mutex::scoped_lock queue_lock (_queue_mutex);
-               _terminate = true;
+               _terminate_encoding = true;
                _full_condition.notify_all ();
                _empty_condition.notify_all ();
        }
@@ -271,7 +277,7 @@ Encoder::terminate_threads ()
        }
 
        _threads.clear ();
-       _terminate = false;
+       _terminate_encoding = false;
 }
 
 void
@@ -294,11 +300,11 @@ try
 
                LOG_TIMING ("encoder-sleep thread=%1", boost::this_thread::get_id());
                boost::mutex::scoped_lock lock (_queue_mutex);
-               while (_queue.empty () && !_terminate) {
+               while (_queue.empty () && !_terminate_encoding) {
                        _empty_condition.wait (lock);
                }
 
-               if (_terminate) {
+               if (_terminate_encoding) {
                        return;
                }
 
@@ -341,6 +347,7 @@ try
                                LOG_TIMING ("finish-local-encode thread=%1 frame=%2", boost::this_thread::get_id(), vf->index());
                        } catch (std::exception& e) {
                                LOG_ERROR (N_("Local encode failed (%1)"), e.what ());
+                               throw;
                        }
                }