#include "cross.h"
#include "writer.h"
#include "server_finder.h"
+#include "player.h"
#include "i18n.h"
using std::min;
using std::make_pair;
using boost::shared_ptr;
+using boost::weak_ptr;
using boost::optional;
using boost::scoped_array;
int const Encoder::_history_size = 25;
/** @param f Film that we are encoding */
-Encoder::Encoder (shared_ptr<const Film> f, shared_ptr<Job> j)
+Encoder::Encoder (shared_ptr<const Film> f, weak_ptr<Job> j)
: _film (f)
, _job (j)
, _video_frames_out (0)
_threads.push_back (new boost::thread (boost::bind (&Encoder::encoder_thread, this, optional<ServerDescription> ())));
}
- vector<ServerDescription> servers = Config::instance()->servers ();
-
- for (vector<ServerDescription>::iterator i = servers.begin(); i != servers.end(); ++i) {
- add_worker_threads (*i);
- }
-
_writer.reset (new Writer (_film, _job));
ServerFinder::instance()->connect (boost::bind (&Encoder::server_found, this, _1));
}
}
void
-Encoder::process_video (shared_ptr<const Image> image, Eyes eyes, ColourConversion conversion, bool same)
+Encoder::process_video (shared_ptr<PlayerImage> image, Eyes eyes, ColourConversion conversion, bool same)
{
boost::mutex::scoped_lock lock (_mutex);
return;
}
- if (_writer->thrown ()) {
- _writer->rethrow ();
- }
+ _writer->rethrow ();
if (_writer->can_fake_write (_video_frames_out)) {
_writer->fake_write (_video_frames_out, eyes);
TIMING ("adding to queue of %1", _queue.size ());
_queue.push_back (shared_ptr<DCPVideoFrame> (
new DCPVideoFrame (
- image, _video_frames_out, eyes, conversion, _film->video_frame_rate(),
- _film->j2k_bandwidth(), _film->log()
+ image->image(), _video_frames_out, eyes, conversion, _film->video_frame_rate(),
+ _film->j2k_bandwidth(), _film->resolution(), _film->log()
)
));
TIMING ("encoder thread %1 wakes with queue of %2", boost::this_thread::get_id(), _queue.size());
shared_ptr<DCPVideoFrame> vf = _queue.front ();
- _film->log()->log (String::compose (N_("Encoder thread %1 pops frame %2 (%3) from queue"), boost::this_thread::get_id(), vf->frame(), vf->eyes ()));
+ TIMING ("encoder thread %1 pops frame %2 (%3) from queue", boost::this_thread::get_id(), vf->frame(), vf->eyes ());
_queue.pop_front ();
lock.unlock ();