#include "log.h"
#include "image.h"
#include "cross.h"
+#include "butler.h"
#include "compose.hpp"
#include <iostream>
using std::string;
using std::runtime_error;
using std::cout;
+using std::pair;
using boost::shared_ptr;
using boost::bind;
using boost::weak_ptr;
int const ch = film->audio_channels ();
+ AudioMapping map;
if (mixdown_to_stereo) {
- _audio_mapping = AudioMapping (ch, 2);
+ _output_audio_channels = 2;
+ map = AudioMapping (ch, 2);
float const overall_gain = 2 / (4 + sqrt(2));
float const minus_3dB = 1 / sqrt(2);
- _audio_mapping.set (dcp::LEFT, 0, overall_gain);
- _audio_mapping.set (dcp::RIGHT, 1, overall_gain);
- _audio_mapping.set (dcp::CENTRE, 0, overall_gain * minus_3dB);
- _audio_mapping.set (dcp::CENTRE, 1, overall_gain * minus_3dB);
- _audio_mapping.set (dcp::LS, 0, overall_gain);
- _audio_mapping.set (dcp::RS, 0, overall_gain);
+ map.set (dcp::LEFT, 0, overall_gain);
+ map.set (dcp::RIGHT, 1, overall_gain);
+ map.set (dcp::CENTRE, 0, overall_gain * minus_3dB);
+ map.set (dcp::CENTRE, 1, overall_gain * minus_3dB);
+ map.set (dcp::LS, 0, overall_gain);
+ map.set (dcp::RS, 1, overall_gain);
_pending_audio.reset (new AudioBuffers (2, 0));
} else {
- _audio_mapping = AudioMapping (ch, ch);
+ _output_audio_channels = ch;
+ map = AudioMapping (ch, ch);
_pending_audio.reset (new AudioBuffers (ch, 0));
for (int i = 0; i < ch; ++i) {
- _audio_mapping.set (i, i, 1);
+ map.set (i, i, 1);
}
}
+
+ _butler.reset (new Butler (_player, film->log(), map, _output_audio_channels));
}
void
_audio_codec_context->bit_rate = 256 * 1024;
_audio_codec_context->sample_fmt = _sample_format;
_audio_codec_context->sample_rate = _film->audio_frame_rate ();
- _audio_codec_context->channel_layout = av_get_default_channel_layout (_audio_mapping.output_channels ());
- _audio_codec_context->channels = _audio_mapping.output_channels ();
+ _audio_codec_context->channel_layout = av_get_default_channel_layout (_output_audio_channels);
+ _audio_codec_context->channels = _output_audio_channels;
}
void
job->sub (_("Encoding"));
}
- while (!_player->pass ()) {}
+ DCPTime const video_frame = DCPTime::from_frames (1, _film->video_frame_rate ());
+ int const audio_frames = video_frame.frames_round(_film->audio_frame_rate());
+ float* interleaved = new float[_output_audio_channels * audio_frames];
+ shared_ptr<AudioBuffers> deinterleaved (new AudioBuffers (_output_audio_channels, audio_frames));
+ for (DCPTime i; i < _film->length(); i += video_frame) {
+ pair<shared_ptr<PlayerVideo>, DCPTime> v = _butler->get_video ();
+ video (v.first, v.second);
+ _butler->get_audio (interleaved, audio_frames);
+ /* XXX: inefficient; butler interleaves and we deinterleave again */
+ float* p = interleaved;
+ for (int j = 0; j < audio_frames; ++j) {
+ for (int k = 0; k < _output_audio_channels; ++k) {
+ deinterleaved->data(k)[j] = *p++;
+ }
+ }
+ audio (deinterleaved, i);
+ }
+ delete[] interleaved;
if (_pending_audio->frames() > 0) {
audio_frame (_pending_audio->frames ());
void
FFmpegEncoder::audio (shared_ptr<AudioBuffers> audio, DCPTime)
{
- _pending_audio->append (remap (audio, _audio_mapping.output_channels(), _audio_mapping));
+ _pending_audio->append (audio);
int frame_size = _audio_codec_context->frame_size;
if (frame_size == 0) {