void when_finished(boost::signals2::connection& connection, std::function<void(Result)> finished);
+ void set_rate_limit_progress(bool rate_limit);
+
boost::signals2::signal<void()> Progress;
/** Emitted from the UI thread when the job is finished */
boost::signals2::signal<void (Result)> Finished;
boost::optional<float> _progress;
boost::optional<struct timeval> _last_progress_update;
+ /** true to limit emissions of the progress signal so that they don't
+ * come too often.
+ */
+ boost::atomic<bool> _rate_limit_progress;
+
/** condition to signal changes to pause/resume so that we know when to wake;
this could be a general _state_change if it made more sense.
*/