return _film;
}
- void when_finished (boost::signals2::connection& connection, std::function<void()> finished);
+ enum class Result {
+ RESULT_OK,
+ RESULT_ERROR, // we can't have plain ERROR on Windows
+ RESULT_CANCELLED
+ };
+
+ void when_finished(boost::signals2::connection& connection, std::function<void(Result)> finished);
boost::signals2::signal<void()> Progress;
/** Emitted from the UI thread when the job is finished */
- boost::signals2::signal<void()> Finished;
+ boost::signals2::signal<void (Result)> Finished;
/** Emitted from the job thread when the job is finished */
- boost::signals2::signal<void()> FinishedImmediate;
+ boost::signals2::signal<void (Result)> FinishedImmediate;
protected:
FINISHED_CANCELLED ///< the job was cancelled
};
+ Result state_to_result(State state) const;
void set_state (State);
- void set_error (std::string s, std::string d);
+ void set_error (std::string s, std::string d = "");
void set_message (std::string m);
int elapsed_sub_time () const;
void check_for_interruption_or_pause ();
std::shared_ptr<const Film> _film;
+ time_t _start_time = 0;
+ time_t _finish_time = 0;
+
private:
void run_wrapper ();
/** a message that should be given to the user when the job finishes */
boost::optional<std::string> _message;
- /** time that this job was started */
- time_t _start_time;
/** time that this sub-job was started */
time_t _sub_start_time;
std::string _sub_name;
this could be a general _state_change if it made more sense.
*/
boost::condition_variable _pause_changed;
-
- int _ran_for;
};
#endif