Add and use Content::has_mapped_audio().
[dcpomatic.git] / src / lib / player.cc
index 27c89a2fa2f63a1235c7982076bfb8c8a62b94db..47067af5aa70bb6b60307fd75a47b80269d1cdd2 100644 (file)
@@ -251,7 +251,7 @@ have_video (shared_ptr<const Content> content)
 bool
 have_audio (shared_ptr<const Content> content)
 {
-       return static_cast<bool>(content->audio) && !content->audio->mapping().mapped_output_channels().empty() && content->can_be_played();
+       return content->has_mapped_audio() && content->can_be_played();
 }