Add Piece::reference_dcp_audio().
[dcpomatic.git] / src / lib / player.cc
index ae36984e832d17dfc87e1d7768e64a7c27347094..086cfbbbd7b259d447a5e68d01abe364b5b8d8c6 100644 (file)
@@ -626,15 +626,13 @@ Player::pass ()
        switch (which) {
        case CONTENT:
        {
-               LOG_DEBUG_PLAYER ("Calling pass() on %1", earliest_content->content->path(0));
-               earliest_content->done = earliest_content->decoder->pass ();
-               auto dcp = dynamic_pointer_cast<DCPContent>(earliest_content->content);
-               if (dcp && !_play_referenced && dcp->reference_audio()) {
+               earliest_content->pass();
+               if (!_play_referenced && earliest_content->reference_dcp_audio()) {
                        /* We are skipping some referenced DCP audio content, so we need to update _last_audio_time
                           to `hide' the fact that no audio was emitted during the referenced DCP (though
                           we need to behave as though it was).
                        */
-                       _last_audio_time = dcp->end (_film);
+                       _last_audio_time = earliest_content->end (_film);
                }
                break;
        }