#include "playlist.h"
#include "audio_buffers.h"
#include "content.h"
+#include "film.h"
class Job;
class Film;
void disable_audio ();
bool pass ();
- void seek (Time);
- void seek_back ();
+ void seek (Time, bool);
Time video_position () const {
return _video_position;
/** Emitted when some audio data is ready */
boost::signals2::signal<void (boost::shared_ptr<const AudioBuffers>, Time)> Audio;
+ /** Emitted when something has changed such that if we went back and emitted
+ * the last frame again it would look different. This is not emitted after
+ * a seek.
+ */
+ boost::signals2::signal<void ()> Changed;
+
private:
void process_video (boost::weak_ptr<Piece>, boost::shared_ptr<const Image>, bool, VideoContent::Frame);
void emit_black ();
void emit_silence (OutputAudioFrame);
boost::shared_ptr<Resampler> resampler (boost::shared_ptr<AudioContent>);
+ void film_changed (Film::Property);
boost::shared_ptr<const Film> _film;
boost::shared_ptr<const Playlist> _playlist;