#include "types.h"
#include "position.h"
+#include "dcpomatic_time.h"
#include "colour_conversion.h"
#include "position_image.h"
+#include "data.h"
extern "C" {
#include <libavutil/pixfmt.h>
}
class Image;
class ImageProxy;
class Socket;
-class Data;
/** Everything needed to describe a video frame coming out of the player, but with the
* bits still their raw form. We may want to combine the bits on a remote machine,