#include "colour_conversion.h"
class Image;
+class ImageProxy;
class Scaler;
+class Socket;
+class Log;
/** Everything needed to describe a video frame coming out of the player, but with the
* bits still their raw form. We may want to combine the bits on a remote machine,
class PlayerVideoFrame
{
public:
- PlayerVideoFrame (boost::shared_ptr<const Image>, Crop, libdcp::Size, libdcp::Size, Scaler const *, Eyes, ColourConversion);
+ PlayerVideoFrame (boost::shared_ptr<const ImageProxy>, Crop, libdcp::Size, libdcp::Size, Scaler const *, Eyes, Part, ColourConversion);
+ PlayerVideoFrame (boost::shared_ptr<cxml::Node>, boost::shared_ptr<Socket>, boost::shared_ptr<Log>);
void set_subtitle (boost::shared_ptr<const Image>, Position<int>);
- boost::shared_ptr<Image> image ();
+ boost::shared_ptr<Image> image () const;
+
+ void add_metadata (xmlpp::Node* node) const;
+ void send_binary (boost::shared_ptr<Socket> socket) const;
Eyes eyes () const {
return _eyes;
}
private:
- boost::shared_ptr<const Image> _in;
+ boost::shared_ptr<const ImageProxy> _in;
Crop _crop;
libdcp::Size _inter_size;
libdcp::Size _out_size;
Scaler const * _scaler;
Eyes _eyes;
+ Part _part;
ColourConversion _colour_conversion;
boost::shared_ptr<const Image> _subtitle_image;
Position<int> _subtitle_position;