, _audio_mapping (node->node_child ("AudioMapping"))
{
_audio_channels = node->number_child<int> ("AudioChannels");
- _audio_length = node->number_child<AudioContent::Frame> ("AudioLength");
+ _audio_length = node->number_child<AudioFrame> ("AudioLength");
_audio_frame_rate = node->number_child<int> ("AudioFrameRate");
}
_audio_mapping.as_xml (node->add_child("AudioMapping"));
}
-Time
+DCPTime
SndfileContent::full_length () const
{
shared_ptr<const Film> film = _film.lock ();
assert (film);
+
+ AudioFrame const len = audio_length() * output_audio_frame_rate() / content_audio_frame_rate ();
+
+ /* XXX: this depends on whether, alongside this audio, we are running video slower or faster than
+ it should be. The calculation above works out the output audio frames assuming that we are just
+ resampling the audio: it would be incomplete if, for example, we were running this audio alongside
+ 25fps video that was being run at 24fps.
+ */
- return film->audio_frames_to_time (audio_length ());
+ return film->audio_frames_to_time (len);
}
int