*/
#include <iostream>
+#ifdef DCPOMATIC_WINDOWS
+#include <windows.h>
+#define ENABLE_SNDFILE_WINDOWS_PROTOTYPES 1
+#endif
#include <sndfile.h>
#include "sndfile_content.h"
#include "sndfile_decoder.h"
-#include "film.h"
#include "exceptions.h"
#include "audio_buffers.h"
using std::cout;
using boost::shared_ptr;
-SndfileDecoder::SndfileDecoder (shared_ptr<const Film> f, shared_ptr<const SndfileContent> c)
- : Decoder (f)
- , AudioDecoder (f)
+SndfileDecoder::SndfileDecoder (shared_ptr<const SndfileContent> c)
+ : AudioDecoder (c)
, _sndfile_content (c)
, _deinterleave_buffer (0)
{
_info.format = 0;
- _sndfile = sf_open (_sndfile_content->path().string().c_str(), SFM_READ, &_info);
+
+ /* Here be monsters. See fopen_boost for similar shenanigans */
+#ifdef DCPOMATIC_WINDOWS
+ _sndfile = sf_wchar_open (_sndfile_content->path(0).c_str(), SFM_READ, &_info);
+#else
+ _sndfile = sf_open (_sndfile_content->path(0).string().c_str(), SFM_READ, &_info);
+#endif
+
if (!_sndfile) {
throw DecodeError (_("could not open audio file for reading"));
}
delete[] _deinterleave_buffer;
}
-void
+bool
SndfileDecoder::pass ()
{
+ if (_remaining == 0) {
+ return true;
+ }
+
/* Do things in half second blocks as I think there may be limits
to what FFmpeg (and in particular the resampler) can cope with.
*/
- sf_count_t const block = _sndfile_content->content_audio_frame_rate() / 2;
+ sf_count_t const block = _sndfile_content->audio_frame_rate() / 2;
sf_count_t const this_time = min (block, _remaining);
int const channels = _sndfile_content->audio_channels ();
}
data->set_frames (this_time);
- audio (data, _done);
+ audio (data, ContentTime::from_frames (_done, audio_frame_rate ()));
_done += this_time;
_remaining -= this_time;
+
+ return _remaining == 0;
}
int
return _info.channels;
}
-AudioContent::Frame
+ContentTime
SndfileDecoder::audio_length () const
{
- return _info.frames;
+ return ContentTime::from_frames (_info.frames, audio_frame_rate ());
}
int
return _info.samplerate;
}
-bool
-SndfileDecoder::done () const
+void
+SndfileDecoder::seek (ContentTime t, bool accurate)
{
- return _audio_position >= _sndfile_content->audio_length ();
+ AudioDecoder::seek (t, accurate);
+
+ _done = t.frames (audio_frame_rate ());
+ _remaining = _info.frames - _done;
}